Forum Discussion
mariohomoh
3 years agoHero (Retired)
@Meza994 me saying the proposed artificial limit of changes per lap is half baked isn't a generalized argument from my part, mate. It's me straight up saying that's a bad idea.
In my opinion you have very good ideas often. In my opinion this is not one them, Meza. The reasons I stated above, mainly it being a fake and very videogamey implementation of a system already rigged up by the devs. Represents no meaningful improvement to what we've already got in my opinion and I'd rather keep it the way it is until something proper can be done about it.
Bringing other shortcomings of the game is pointless and suggesting that we'd rather have either 100% realistic systems or absolutely nothing is an unfair mischaracterization of the argument. It's about directing resources to getting the systems to a further level instead of diverting them into band-aids.
Regarding the mapping I don't even know what to say as I honestly don't get why you're suggesting the players having to manually map the deployment is the only way around it.
Let's leave for the pros 😉
In my opinion you have very good ideas often. In my opinion this is not one them, Meza. The reasons I stated above, mainly it being a fake and very videogamey implementation of a system already rigged up by the devs. Represents no meaningful improvement to what we've already got in my opinion and I'd rather keep it the way it is until something proper can be done about it.
Bringing other shortcomings of the game is pointless and suggesting that we'd rather have either 100% realistic systems or absolutely nothing is an unfair mischaracterization of the argument. It's about directing resources to getting the systems to a further level instead of diverting them into band-aids.
Regarding the mapping I don't even know what to say as I honestly don't get why you're suggesting the players having to manually map the deployment is the only way around it.
Let's leave for the pros 😉
Meza994
3 years agoSeasoned Ace
@mariohomoh Im gonna ignore most simply because i dont feel like we will find any consens, you are for some reason allergic to something even done in real sims, which is fine! And i dont see a problem at all to limit something "artificially" which teams IRL will only do once a lap anyway. And its fine, we wont agree, we dont have to, David wont have time for any of this anyway looking at all our ideas😜
Being able to map the deployment is something players want, its something thats making a huge difference in laptime! Let me explain this a bit closer: Imagine Codemasters would do 2 ERS modes, fully mapped and not touchable by players. One will obviously be less power output, one will be more. The way the game and actual physics work the Esports guys will go for the best traction and as soon as they are safe on full throttle go for the higher power output. Then near the end of the straight they will go for the lower because its not needed to have that much power and they need to recharge battery.. You see where im going? As long as Esports guys will have to choose like this they will always flick around, no matter how detailed the ERS deployment is. Either you limit how often they can - which we know by now you are not too enthusiastic about😜 - or you give them the chance to map it themselfes to have it the way they want in the first place and yet i would still not say its impossible that they would still flick like crazy. It will never be like real life because ingame they go for the most effective ways, they dont do that necessarily IRL.
Being able to map the deployment is something players want, its something thats making a huge difference in laptime! Let me explain this a bit closer: Imagine Codemasters would do 2 ERS modes, fully mapped and not touchable by players. One will obviously be less power output, one will be more. The way the game and actual physics work the Esports guys will go for the best traction and as soon as they are safe on full throttle go for the higher power output. Then near the end of the straight they will go for the lower because its not needed to have that much power and they need to recharge battery.. You see where im going? As long as Esports guys will have to choose like this they will always flick around, no matter how detailed the ERS deployment is. Either you limit how often they can - which we know by now you are not too enthusiastic about😜 - or you give them the chance to map it themselfes to have it the way they want in the first place and yet i would still not say its impossible that they would still flick like crazy. It will never be like real life because ingame they go for the most effective ways, they dont do that necessarily IRL.
- mariohomoh3 years agoHero (Retired)@Meza994 I laughed out loud at you explaining ERS deployment mapping to me 🤣
Didn't say it don't get how mapping works. My point was we're trying to fit a landscape of a subject on our 1MP layman cameras. Hence why we're all coming up with poor tacky ideas - Meza9943 years agoSeasoned Ace@mariohomoh Its not a landscape of a subject, the ERS deployment is actually super easy.. quite a bit of work to implement full mapping but to get proper ERS deployment into the game is easy, even kids understand this😂
- mariohomoh3 years agoHero (Retired)@Meza994 And yet here we see suggestions to arbitrarily limit how many times you change ERS modes. Might as well make it so that if you skillfully drift around a kerb you get one extra ERS switch. Or if you hit on a turtle shell you spin out of the track 😂
- Meza9943 years agoSeasoned Ace
@mariohomohI think you are the only one thats actually butthurt about the idea of limiting the ERS changes.. didnt see a huge outcry over the iRacing W12 with limited ERS changes😱 And those are all simracers😱😱 must be clueless casuals none the less, how dare they being able to not be disgusted by it😂
And you bring up the argument of strawman fallacy😂 shame on you😜
- Meza9943 years agoSeasoned Ace@mariohomoh To cut this whole discussion short - even though i would prefer 2 ERS modes, even the option to modify the race mode and the qualifying mode would be an amazing addition for my setup hunger😂 Although this is artificially limiting already because we are not allowed to use the hotlap mode in the race😜