Forum Discussion
Meza994
4 years agoSeasoned Ace
@yrek150 Would be the exact same flickering as in 2019, trust me.. Besides the ERS does work differently ingame, the modes dont change your charging rate, only how much power you deploy..
Huge exploit potential and a lot of work to change it to something like this. It would be a more realistic but Esports guys would do it exactly like this: Overtake or quali for the acceleration zones in which you dont harvest anyway, from 280kph onwards mode 1 or 2 and for the braking, which is the point of the track where you charge by far the most, they go to mode 1.. Then for traction maybe Mode 3 and back up to mode 4/5..
FYI in 2019 the modes only changed from 15% deployment in "low" to ~60% deployment in "overtake/hotlap".. Not really much difference to yours regarding the "benefit" being smaller..
Its a cool idea but sadly not the fix, sorry
Huge exploit potential and a lot of work to change it to something like this. It would be a more realistic but Esports guys would do it exactly like this: Overtake or quali for the acceleration zones in which you dont harvest anyway, from 280kph onwards mode 1 or 2 and for the braking, which is the point of the track where you charge by far the most, they go to mode 1.. Then for traction maybe Mode 3 and back up to mode 4/5..
FYI in 2019 the modes only changed from 15% deployment in "low" to ~60% deployment in "overtake/hotlap".. Not really much difference to yours regarding the "benefit" being smaller..
Its a cool idea but sadly not the fix, sorry
yrek150
4 years agoNew Scout
We can always lock the quali mode only to practice, and quali sessions, and make ofertake effective only on high speeds.
But I know that, on this stage of the game development, it's so hard do program, and test it well, so it's rather idea for the F1 23 game
- Meza9944 years agoSeasoned Ace@yrek150 Of course we can always lock things etc. but this would A) encourage the wrath of Mario and you dont want him to come at you with all his knowledge about the actual physics behind it😜 and B) still wouldnt fix it. They wouldnt use overtake unless they truly want to overtake which in Esports they most often dont want, they want to keep their battery high and overtake near the end. Also would be not realistic either..
There are ways to fix it for a career mode (damage to the CE with each mode change - its not too unrealistic) but they wouldnt help with single races except for when you scale it up for those which then wouldnt be realistic again.. I dont think there is a solution for the flickering that will make everybody happy. For me personally 2 fully mappable modes + full power overtake and CE damage per change would be cool but everybody has a different opinion on this which is fine, most ideas would be interesting concepts just sometimes easy to exploit😄
Obviously all our suggestions are for F1 23 at this point, we should all be on the same page there🙂
About F1® Franchise Discussion
Join other players talking about classic F1® games here.4,994 PostsLatest Activity: 2 days ago
Recent Discussions
- 2 days ago
- 23 days ago