Forum Discussion
Dansmotorsport
3 years agoRising Vanguard
@Meza994 I would play a more sim based game but I only really like f1 and there is nothing out there that’s console based other than f1 that has the f1 cars in it.
While I agree the my team isn’t anything really that the driver does (this is a fairly new thing to add some itching different and I like to be fair) the setup is and it’s crucial for the driver to have input in that and they decide with the team what setup to have. The amount of time they also put into the simulators back at base trying different things in setup is crazy and I think you’ll be very surprised at how much input they have if you was ever involved (yes I do know and I have been involved) the driver is always telling the engineer what the car is doing in practice but qually and race you very rarely hear from them unless they are struggling with tyres or discussing pit stops.
I would say it is that people want the cars to handle realistically and most accurate that most people want to jump in and play and not have to deal with changing ers modes etc.
The reason they use it less in real life is because it takes longer to recover irl and I believe this has been rectified in the new game having watched one of the YouTube content creators (can’t remember which one now) but even they said it takes more laps to recharge than before so you can’t just use overtake like previous games.
Yes the management of how much deployed and recovery at each part of the track is done by the team and pre set before the race but I don’t really see this as something that needs to be in the game in my opinion (as in us customise it) as I’m sure it’s already implemented in the game by codemasters just behind the scenes.
While I agree the my team isn’t anything really that the driver does (this is a fairly new thing to add some itching different and I like to be fair) the setup is and it’s crucial for the driver to have input in that and they decide with the team what setup to have. The amount of time they also put into the simulators back at base trying different things in setup is crazy and I think you’ll be very surprised at how much input they have if you was ever involved (yes I do know and I have been involved) the driver is always telling the engineer what the car is doing in practice but qually and race you very rarely hear from them unless they are struggling with tyres or discussing pit stops.
I would say it is that people want the cars to handle realistically and most accurate that most people want to jump in and play and not have to deal with changing ers modes etc.
The reason they use it less in real life is because it takes longer to recover irl and I believe this has been rectified in the new game having watched one of the YouTube content creators (can’t remember which one now) but even they said it takes more laps to recharge than before so you can’t just use overtake like previous games.
Yes the management of how much deployed and recovery at each part of the track is done by the team and pre set before the race but I don’t really see this as something that needs to be in the game in my opinion (as in us customise it) as I’m sure it’s already implemented in the game by codemasters just behind the scenes.
Meza994
3 years agoSeasoned Ace
@Dansmotorsport The driver doesnt do the exact suspension work or anything like that.. He says what he feels is wrong and the engineers work out what might help it.. Its super rare that the driver is giving exact changes to suspension geometry etc. The drivers test things but how things actually do and what they should do to change certains things is majorly impacted by the engineers.. The engineers set up the simulators with what the drivers shall test. Obviously the driver feedback is absolutely necessary but still not the major setup work. Realistic would be something like you talk to the engineer and talk about oversteery tendency at corner entry which then would be changed in the setup with less front wing or more rear wing, the exacts could be worked out but the drivers 99% of the time dont go to the engineer and say "i want 10° angle on the front wing and 12.5° on the rear wing".. a click more or a click less is often happening yes.
Easy to jump in equals less realistic setups. I will agree thats what most want, because for most people the depth of setups is already too much while barely scratching the top of it. Many players want depth to the setup, engine modes (for the weekend), ERS mapping etc. For casuals they can simply put a casual setup in thats the always the same for the advanced stuff.. People who wanna jump in and play will never be fighting with esports guys so casual setup option will suffice for them.
Could also just be that they deploy more power IRL per lap instead of recovering less.. Same result..
Its not implemented by Codemasters behind the scenes.. Best examples are Spa vs Imola.. Imola you can barely recover energy while in Spa you have plenty and need to use overtake each lap.. Thats not optimised..
I dont see how more options is a bad thing, if you dont want to customise the ERS mapping you can just leave it. When Codemasters do a good base line mapping, that you can use you dont need to change it, only for best results but the game shouldnt ever be "you can get best results without going into depth with the setup" thats very unrealistic.
Easy to jump in equals less realistic setups. I will agree thats what most want, because for most people the depth of setups is already too much while barely scratching the top of it. Many players want depth to the setup, engine modes (for the weekend), ERS mapping etc. For casuals they can simply put a casual setup in thats the always the same for the advanced stuff.. People who wanna jump in and play will never be fighting with esports guys so casual setup option will suffice for them.
Could also just be that they deploy more power IRL per lap instead of recovering less.. Same result..
Its not implemented by Codemasters behind the scenes.. Best examples are Spa vs Imola.. Imola you can barely recover energy while in Spa you have plenty and need to use overtake each lap.. Thats not optimised..
I dont see how more options is a bad thing, if you dont want to customise the ERS mapping you can just leave it. When Codemasters do a good base line mapping, that you can use you dont need to change it, only for best results but the game shouldnt ever be "you can get best results without going into depth with the setup" thats very unrealistic.