@ScarDuck14 wrote:
I’m so happy….😞 last year I raised this issue time and time again but some @Meza994 said I was being a conspiracy theorist.. But I knew it was happening. And all these post reasure me. Lots off people who play through entire seasons( meza😜 ) see this also. This year is another level. I assume it’s related to the add ai aggressiveness this year. 😀
You're not crazy (well, you might be but that's a different issue all together 😃). I would have thought people were a bit crazy talking about it in previous years though because I never experienced it before, at least not like this. The real frustrating part to me though is it doesn't appear to me that the whole field of AI cars experienced this effect, only 1 or 2 cars. I don't know if it's a glitch with the AI suddenly getting faster to make some sort of adaptive AI to challenge the player, or if it's a glitch in the AI coding itself over shorter race distances that forces them to go faster to create more separation in the field to fall in like with the car performance stats. Whatever it is it needs to be removed or fixed ASAP. It's not fun this way and I won't sit back and make excuses for the game or for myself in thinking well the AI manage their ERS better, or manage their tires better, etc. etc. Not to the point where Max can gain that much time, on medium tires that are 9 or so laps old on a 25% race distance. Those should be worn and slowing his times down by that point given the scaling to 25% distance; he shouldn't be finding almost an extra second per lap on tires that "old" regardless of fuel load/weight, ERS, or tire management. It's pure and simply the game cheating you with poor programming to try and make things exciting, but it just takes away from what little realism this game tries to create.