Forum Discussion
Meza994
3 years agoSeasoned Ace
Really depends on what we are talking about.. Traction? Then please more arcade if simulation means unrealistic behaviour at the moment😂
But in all seriousness the real question is can they give us both? The option to choose the amount of simulation yourself. Want a real sim experience? Go for it, choose it all on "hard mode" (not literally please😂). You are a beginner and just want some easy laps in F1 cars? Go for more arcady settings.. Just like with the carcass temps disabled..
It should offer realistic simulation settings as much as well balanced arcade/casual settings.. Broadening the potential amount of sales as much as making the players happy even if they have to do 2 Menus more at worst..
ScarDuck14
3 years agoLegend
@Meza994 What would benefit from having both arcade, simcade and simulation modes. Is better ai behaviour.
As all three modes could return similar lap times. So all three modes would also allow players to set Ai at similar difficulty.
Cause currently where the ai pace isn’t balanced they are rocket ships out off slow corners but slow through medium and fast corners.
Changing ai difficulty seriously exaggerates the behaviour. Increase ai so they match your speed through faster corners. Means they go lite speed out off the slow corners.
Reduce difficulty so you match them out off slow corners and either fly past them or crash into them in the faster corners.
You could Reduce ai range from 0-100 to 50-100 which I would imagine would make it easier get better consistency across all tracks
You mentioned ai aggressiveness. Project cars 2 let you adjust both ai difficulty and aggressiveness. Although it was never great in the first place
As all three modes could return similar lap times. So all three modes would also allow players to set Ai at similar difficulty.
Cause currently where the ai pace isn’t balanced they are rocket ships out off slow corners but slow through medium and fast corners.
Changing ai difficulty seriously exaggerates the behaviour. Increase ai so they match your speed through faster corners. Means they go lite speed out off the slow corners.
Reduce difficulty so you match them out off slow corners and either fly past them or crash into them in the faster corners.
You could Reduce ai range from 0-100 to 50-100 which I would imagine would make it easier get better consistency across all tracks
You mentioned ai aggressiveness. Project cars 2 let you adjust both ai difficulty and aggressiveness. Although it was never great in the first place
- Meza9943 years agoSeasoned Ace@ScarDuck14 Many games let you adjust the difficulty and aggressiveness so its definitely doable..
Reducing the range is definitely one way although all the Youtubers will cry over it lol but id rather choose something like 70% of what we have now so beginners dont have to start completely lost but the steps are also not too big..
The AI is just not balanced, making it more difficult or less doesnt change it, its just like a scale, more emphasis on one end makes the other worse and the other way around.. Its probably just as bad for us cause the traction feels so unnatural at times due to bugs and other things that the AI probably didnt bother too much so its less them being overpowered but us being underpowered on traction..
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