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since they've never changed the game for 10 years, at least they made us pay half just to update the liveries.
As the only licensed F1 game it is essential that it continues to appeal to as broad a range of players as possible.
My gut reaction to the original question is that I want options to make it as much a 'true sim' as possible but I've never actually played a game that is to know for certain.
- Neil_RS603 years agoRising Veteran
For the driving elements I’d go for 70-80% sim. It would have to be variable otherwise how could casual players grow into it. But the others: race weekend, championship series, my team probably less, more like 30-40%. Otherwise it morphs into F1 manager levels of complexity, so that would need its own sliders
A number of big challenges tho - look at ACC, the setup section is so granular its a bit intimidating, and there is no “race engineer” to really help you. How to present this along with some sliding difficulty UI to manage it? A lot of useful engineer support to help tune needs to be there IMO.
I think the Braking point model could be adapted if it boiled out a some of the soap and put in more focused evolution for the player to experience the mix of features and concepts and get some positive reinforcement/coaching
The whole game engine as currently built would need a major rework so big investment - the title would need some major momentum change after this year to get that going unless someone decided to help/force it (FOM?)
- ScarDuck143 years agoLegend@Neil_RS60 It continues to annoy me that F1 Championship edition helped you setup car to suit your driving style for each track during practice sessions. Explaining in much better detail what each setting does. Plus good track information,
- 3 years ago
Excellent Point mate.. in my opinion that F1 Championship game was one of the greatest games of F1 ever.. I think EA/CODEMASTERS should implement some things like for example Race Engineer who helps you setting up a car and where you can get and give him your feedback
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