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Great post!
Priority nr 1 should definitely be fixing AI aggression/stupidity imo.
I primarily play Co-op career, and we are not able to finish races due to AI''s thinking they're playing Wreckfest...
@Ad3p7Thanks, my friend and now let's just hope EA actually reads it and work on at least some (but hopefully ALL) of those issues and that we get fixes ASAP!
@EVERYONE:
Updated the 1st post - they got ONE of those items fixed - YAY!!!
1 down.. a LOT more to go - come on!!!
😅
- 3 years ago
Please add the lack of proper optimizations for VR. I understand that VR is something that only a portion of users are interested in, but it is anyway very important and almost nobody talks about the problems there. Since the first patch very little has changed for what it concerns performance in VR and it's a shame because nothing beats the immersion of such a mode and with just a little of effort F1 22 would be one of the most beautiful games in VR. It is just that the mode is being almost totally neglected.
Even basic VR settings as tying the camera to the horizon are still not present, and there are still many performance optimizations that CM could do to make VR much better than it is. I can still play the game in VR and enjoy it but it's a shame to think how much potential there is that goes wasted.- 3 years ago
That’s a decision I don’t understand at all. Dirt 2.0: native VR support via Oculus. Star Wars: Native VR Support. F1 22 via Origin: Origin launching Steam VR launching Oculus. I‘m not surprised that there are Performance issues
- 3 years ago
@Amioram @Hazamel
Although this topic is obviously nothing 'official' or even guaranteed that the devs are even gonna bother to read it - or even to actually take anything here into consideration and actually fix some or all of the issues - I updated the 1st post and added the VR issues to the list.Although I don't have/use VR myself, I can understand how frustrating it can be for people who want to play the game like that and just can't because the VR aspect of the game doesn't work as it should.
I hope that gets fixed for the "VR People" out there - cheers!
=)
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