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Exactly, so many things to improve or to correct and they are changing a lot of things to bad, things that used to work reasonably, strategies, now the wheater forecast screen is a mess for instance.
I really don't understand
I would like to add a bug that makes me stop F1 22
Traction control
The TC does things on corner exit like...accelerate, accelerate stop, accelerate, accelerate stop which easily knocks us off 0.500, when the AI presses the throttle all the way in, I tested on the f1 21 it there is no TC problem
Example
bahrain: turn 2, and a little 8 and 10.
austria: turn 3 and a bit at 4.
miami: turn 16 and 17.
silverstone: turn 4 and 7.
I could do all the circuits there's always a time when the TC doesn't work properly.
- 3 years ago@Man0maN13000 Don't forget accelerating out of Montreal hairpin, Yas Marina hairpin, most of Monaco & Singapore slow corners!
- 3 years ago
@Man0maN13000
@Leemidds
I play with TC off, mainly because TC on (on any level - medium or full) makes you SLOWER - as you guys already noticed - and, to be honest, it's not hard to drive with TC off if you have a pedal or a good controller - it IS necessary for people playing the game on the keyboard, though..So, if you guys can, I strongly suggest you to turn TC off and I'm sure you're gonna enjoy the driving and get faster, BUT.. I also agree that the TC for the players should work as well (and as efficiently) as it works for the AIs - I mean.. the AIs are programs (obviously) and they are programmed to always have perfect acceleration out of all corners (and we all already know how over powered they are accelerating, especially after the slow corners, with that flawless and super strong acceleration), so.. here's what I think:
The PLAYERS TC should be as efficient/powerful as the AIs..
OR
The AIs TC should be as 'bad' as the Players..
I believe the real problem in this matter is how different the TC is between the players and the AIs and it makes it literally impossible to match the AIs if they're set to a high(er) level - a 'temporary solution' would be to lower the AIs, etc, but that's obviously NOT good enough and if you lower the AIs because of their acceleration, then they're gonna get super slow in all other aspects, so.. yes, the devs should do something to fix/improve this issue, in my humble opinion.
=)
P.S. this post is NOT anything 'official' and there's NO guarantee that the devs are reading it and/or that they would actually fix ANY of the issues listed here - we can only HOPE they do and that this post/topic helps a bit if we make a lot of 'noise' - thanks for the support, nonetheless, everyone - cheers!- 3 years ago
I am setting issue #6 (about fuel calculations for the races) as 'solved' (or is it?!), but I need some feedback/confirmation from more people..
In my case, the calculations seemed to be all over the place and rarely correct, even after doing the Race Strategy program (all 5 laps, on Mediums, actual race pace, etc), BUT.. now that I'm in Season 4 of MyTeam and my car is almost fully developed - and the Power Train department is actually fully developed already, including and especially the Fuel Efficiency components, I've been getting a perfect fuel calculation for all the races so far in the season - did 5 of them already.
In all of these races, the game would suggest me a few extra laps of fuel for each race, but then I decided to put the exact amount of laps/fuel and.. it worked just fine!
So, MAYBE it has to do with the fact that once the car (or at least the Power Train department - or at least the whole line of Fuel Efficiency components) is fully developed, the calculations are more precise - OR this was actually fixed already and I didn't know..
But it seems that, FOR NOW (and at least to me), the calculations are correct (problem solved / issue fixed) - yay!
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