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@Monzstar83 wrote:Hey guys,
This game really doesn’t like it when you’re “out of position” does it?
I have loads of examples of when I’m “out of position” in a positive sense, and something weird happens that is just too much of a coincidence…
Like the car directly ahead breaking down right in front of you, cars magically coming back from miles behind despite no DRS and no drop in my pace to explain, wet weather coming in much earlier than predicted…
My latest example is probably the most extreme;
New patch, started a new MyTeam career. AI 90, Started as a newcomer team. Fault frequency set to low.
Car is 9th in the dev rankings. 1st in the durability rankings though.
Race 1 - Bahrain - finish 9th. All good.
Race 2 - Saudi - DNF mechanical issue - control electrics. Was on for a points finish. OK…
Race 3 - Australia - lap 10 - SC comes out close enough to my pit window, and just as I’m coming round to pit entry. I immediately pit. A few laps later, DNF mechanical issue - control electrics… Was riding in 4th and would have definitely finished top 10.
Each time I DNF’ed in this season, I got no research points gained from failure like other times before, like in previous MyTeam saves…
Hmmmmmmmmmmmmmmmmm, OK 🧐🧐🧐
Curious to hear your experiences 🖖🏽
P.S. @ScarDuck14 you know what I’m talking about 😂
The "best" part of all this is in Race 2 and 3 in your example I bet if you restarted the session in both of those races you'd have the exact same DNF on the exact same lap. So would any AI failures that weren't accident/crash related. It's all pre-programmed.
I know when the game first came out you would at least get some R&D points for failures as you stated, but now it's just showing 0 all the time. Likely got broken in one of the 15 patches. Almost every failure that is mechanical/fault related outside of a collision is scripted before the race it seems. So, I don't think it's a conspiracy thing as others have stated, it's just destined that way.
I have also noticed when creating a new MyTeam save; the voice you get when setting up your team seems to determine the path your R&D failures and mechanical failures will take. There's one particular voice for example I note always results in my first few R&D developments failing. No matter what I do, with that particular person talking as part of my team there are more R&D failures. If I restart with one of the middle eastern sounding guys; first few R&D developments pass. However, if I can get that same voice (it sounds british in a way) it never fails my first few R&D developments fail. Maybe it's coincidence, but every single time I've had that particular person my first 2 or 3 developments always fail and I usually have a failure in Bahrain too.
@petro1319 wrote:The "best" part of all this is in Race 2 and 3 in your example I bet if you restarted the session in both of those races you'd have the exact same DNF on the exact same lap. So would any AI failures that weren't accident/crash related. It's all pre-programmed.
Well, from a pure programming/development standpoint this isn't as strange as it may seem, as it is perfectly plausible that the algorithms behind chances for failure etc. would be calculated before the race (or scenery) is started. In fact many devs do this purposedly in games to prevent cheating (as for example save scumming in RPGs and the like) or even just to have results that are more predictable contextually.
The fact that the algorithm for engine failures and similar is placed before race start (and hence it repeats in the same exact way if you restart) has no bearing whatsoever on the latter being meant to "fix" certain results or not. It's just a matter of approach from a development standpoint.
This is not to mean that the results aren't in fact fixed, because it is much probable that they are (at least in certain amount; almost all modern AI in games do this one way or another to retain the player interest, and sadly many times with pure malicious intents behind - see for example 2K), but the chances being calculated prior or during make absolutely no difference on the matter.
The approach has the downside to give the impression of the events being less tied to what actually happens, but in reality every other simulation does the same one way or another even if the result may seem (in appearance) less tied to a prior calculation.
- Monzstar833 years agoSeasoned Ace
2 more races done and wanted to share an update on this.
A reminder that I have fault frequency on LOW.
Race weekend 2, Saudi. Qualify 14th, and manage to finish 8th. Experience some ERS issues, although not race ending and no SC and a fairly uneventful race. Hmm interesting 🤔
Race weekend 3, Australia. Car is 5th in Durability dept, 9th in overall dev ranking. Qualify 11th, S-H strat. Go fairly well, up into 6th before I pit. After everyone else puts I’m 10th. Have some kind of mechanical issue, you guessed it DNF… Check Vehicle parts, gearbox is not Red but yellow, 80% worn. Never had this happen to me before, mechanical issues which forced me to retire, the part is always worn 99%. Strange. 0 resource points given.
After race weekend 2, I was thinking maybe “race ending” mechanical issues etc are scripted as some have mentioned, i.e. set out in advance at the start of the season. But “race hampering” mechanical issues are dished out if you’re doing better than you should given your equipment. But then that DNF in race weekend 3 has made me doubt this.
As I’ve said at the start, I’ve set faults to low, and that is 5 straight races over two seasons where I’ve had some kind of mechanical issue. That’s far too many given faults are set to low and my car is 1st in durability rankings for 2 of those. Far too many to be coincidence.
There are other examples I’ve had, as I’ve restarted a large number of seasons where I’ve done around 4-5 races. Always start as a new comer team. Every time I do well in the early races I get loads of DNF’s, mechanical issues (which do get resolved but hamper me), rubber banding etc etc, in later races. Faults are always set to low. I set my AI to 90, over the season this provides the best balance. First 3 races I do well then the tracks become a challenge and I finish about where I should do given the car. I’m not for fiddling around with AI levels every race.
Tbh, I actually don’t mind the race hampering faults, it adds some unpredictability but the DNF’s are really getting me annoyed.
I will report back as the season goes on 🖖🏽
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