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One thing to make them easier, no matter how good or bad your car is, is to set the AIs to 50% (or less) during the FP sessions - that brings the programs goals down and they're pretty easy to reach - then you increase the AIs back to the desired level for the Quali and Race sessions - this is what I do myself - OR.. you simply go for the Quick Practice and don't even step on the track..
The fact is that the practice programs goals are hard to achieve if you keep the AIs on the same level you use in the Quali and Race sessions, especially if your team/car is one of the best ones.
You can also lower the AI level for the Pirelli Hotlap challenges and that also helps to get gold (1k acclaim + 100k cash).
@SexyBrigadeiro wrote:
@VibrantMass616The difficulty of the practice programs - the goals you need to achieve - is based on where your team sits on the team order, so.. the higher/better you are, the harder those goals are gonna be - you have the 3rd best car now, so that means the programs goals are gonna be harder for you.
One thing to make them easier, no matter how good or bad your car is, is to set the AIs to 50% (or less) during the FP sessions - that brings the programs goals down and they're pretty easy to reach - then you increase the AIs back to the desired level for the Quali and Race sessions - this is what I do myself - OR.. you simply go for the Quick Practice and don't even step on the track..
The fact is that the practice programs goals are hard to achieve if you keep the AIs on the same level you use in the Quali and Race sessions, especially if your team/car is one of the best ones.
You can also lower the AI level for the Pirelli Hotlap challenges and that also helps to get gold (1k acclaim + 100k cash).
I get what you’re saying, but if the practice programmes were relative to your car performance surely you’d struggle just as much if your car was ranked 10th but with slower target times than it would if it was ranked 3rd but with faster lap times?
In Season 2 I was qualifying comfortably in the top 8 for the first 75% of the season with a midrange car. Towards the end of the season I had some major upgrades and my car was 3rd or 4th best, I was still easily completing the practice programmes and qualifying in the top 4-6 about 1s faster than my team-mate Pouchaire. I won a few races and was finishing on the podium in others.
I tried Bahrain again last night with the same settings as last season (90% AI) and in the ‘race strategy’ programme I could only hit the target lap time in two out of the five laps, by changing ERS to ‘hotlap’ on those laps and then recharging. I did a soft tyre run at the end and I was 0.5s slower than Pouchair and was slightly ahead of Latifi.
I finished the programmes using the quick practice (I usually do FP1 just to acclimatise to the track) and then qualifying. After my first qualifying run I was 22nd and over 0.5s slower than Pouchair, I did a final run right at the end and scraped into the top 10. I haven’t done the race yet and not sure whether I will.
I understand I can lower the AI difficulty etc but for me this is another pain in the butt, I just want to set the race difficulty at the start of the season and leave it like that. Because I have to play when I get free time around my family, it’s easy to change a setting for practice or qualifying and then go back later to do the race and forget to change it back. Same with changing the tyre temperatures to ‘surface only’ when it’s wet.
- TotosHeadphones3 years agoSeasoned Ace
@VibrantMass616I'm actually saying that technically you have to lower the AI because of Codemasters putting in a hard coded 0.300 sec speed increase to AI without taking into accounts the upgrades on the car for season 3. It was done in the last games to make sure it doesn't get stale. Just take off 3 points at the start of the season and you're done
Edit: just seen your reply as I was replying your previous comment. F1 games from Codemasters seem to be about compromising your own ego to enjoy them 😂
Grand Prix mode doesn't have ever changing stats to drivers and cars so the AI level will always stay the same.
- 3 years ago
Grand Prix mode certainly isn't as much fun or as immersive, for one thing having to race under another drivers name takes some of the edge of it.
To stop the game becoming stale I’d rather they slowed down development (I know I can do this in the settings and it’s something I probably should have done) as you go from a back-marker to pretty much fully developed within 3 seasons. I really enjoyed Season 2, I had a mid-table car but was able to regularly compete for good points and the racing was good. But it seems like with higher performance in season 3 I’m going to be racing Schumacher and Magnussen again 😆
Is it possible to restart career mode? I’ve never tried but I’d like to start again but with my development rate turned down.
- ScarDuck143 years agoLegend@VibrantMass616 Unfortunate reality is nothing is balanced from physics, gameplay, race weekends, upgrades ai and my team car. Right down to assists.
Just one off those above being slightly off will translate to your on track experience. One or two being off isn’t such a big deal if it’s something that carries through every race… The problem is you get random variations off 2 or more session to session.
So the only workaround we have is to keep changing settings and difficulty to force a little balance and consistency.
Take tyre temps. If I have carcass on. At Hungary I can start on pole but will finish out off the points. With Ai80 but Next race Spa. Ai teams increase in performance rankings. Where I didn’t but I’ll beat Ai100 and often drive off into the distance. 50% races.
There will be more patch’s fixing minor bugs. But the main issues that need doing won’t be. The best we can hope for is a buff and nerf to some mechanics. But it’s more illusion so it appears more balanced. - TotosHeadphones3 years agoSeasoned Ace
@VibrantMass616I'm currently in the middle of a My Team save where I reduced money and R&D points. In the first season I was battling Williams and Haas and on occasions found myself the bottom of the pile. Second season upgrades have meant that I'm battling Alfa who are fourth from bottom. It's a bit of a slog but can be fun as I've had the odd point score with saftey car. It's constant sweat mode as the car is so slow when the AI is based on car performance. I can't outperform the car.
This is all F1 2021 though, but I'm sure if you start back marker you could have the same slow porgress. I think the key is a combination of reduced money and R&D; if you can't upgrade the facilities, even if you have the R&D points you can't spend it on the higher level parts as they're locked. I wouldn't bother changing the AI amounts though, you'd be languishing for too long for it to be boring in the second season
- 3 years ago@TotosHeadphones
I am tempted to start my career mode again but with resource points and money set to low. I might give this current save a few races first to see whether things improve. - TotosHeadphones3 years agoSeasoned Ace
@VibrantMass616 Yeah, give it a few more goes, maybe just lower the AI as we've both said. I doubt that Codemasters have removed that mechanic as they haven't really changed much in regards to the mode.
If you do lower the points and money, you need to do some management to make sure that you still don't porgress too fast. I will not improve the R&D points weekly collection from the facilities past level 1 nor will I upgrade the driver perks that allow for extra accumulation of points. If you keep R&D points acquisition through practice, it should be low enough to not plough through development and actually could possibly set you back heavily when you have regulation changes to two part sections as you definitely will not be able to afford to protect everything. I think it's a more realistic way to play in terms of development. But you may end up finding it really frustrating, just depends what you're looking for. My first proper My Team save, I ended up winning the drivers championship in third season and I didn't feel like I actually put the effort to win it as I spent most of the season with the best car. I wonder if that's how Max feels? 😂
- SexyBrigadeiro3 years agoSeasoned Ace
@VibrantMass616
"I get what you’re saying, but if the practice programmes were relative to your car performance surely you’d struggle just as much if your car was ranked 10th but with slower target times than it would if it was ranked 3rd but with faster lap times?"Yes, in theory, it should work like this, but.. the devs probably had something else in mind and decided to make things a bit harder to the player - I don't know.
All I said is that if it's a huge struggle (and I know it is), or if you just don't want to stress yourself over these things, then you have the option (once again, pretty much just yet another workaround) to simply lower the AIs for the FP sessions and make the programs goals easier to reach.
- ScarDuck143 years agoLegend@SexyBrigadeiro IRL teams and drivers obviously don’t ever lap at maximum attack. As practice is getting data and dialling in the car. Why the practice programs ask unrealistic times is beyond me. All teams sand bag until qualifying
- TotosHeadphones3 years agoSeasoned Ace
@ScarDuck14Why the practice programs base everything on laps times is beyond me. It needs an overhaul. It could simply be that R&D actually involves R&D;
Research points are changed to research hours. You choose a part to develop, it'll take "X" amount of days/hours to develop, then you hit targets on track to to get "hours" to reduce the time it takes to compete that part. New parts could have specific targets to compete so that the next iteration could be developed even further. For instance, testing a new rear wing would involve you having to go around certain fast corners of a track and keep a minimum corner speed or hit a maximum speed at corner exit. Plenty of ideas could be had rather than the "stay within the racing line" for testing durability etc.
- ScarDuck143 years agoLegend@TotosHeadphones Like it. Upgrades that come before a race means having yo give them a shakedown. Like you say for a rear downforce upgrade. And depending on how well you do will result how effective the part is. From no effect to small medium and large. Large obviously only being a few percent.
All upgrades that come during the season are done on computer and tested on sim. They don’t physically get tested until race practice and a lot off the time they don’t work as hoped: I’d much prefer that than the game decided and failing the part
Obviously I know you know that but for the benefit off those who don’t. - 3 years ago
Well after all my moaning, I did my Bahrain race just now, started 9th and finished 2nd 🤣
I was a bit fortunate in that I went medium - soft whereas the AI went either soft - hard or medium - hard. I came out on softs for the last ten laps in 8th and then flew round.
I've also started a new driver career at Aston Martin but with resource points and aclaim set to low so that should be fun.......
- ScarDuck143 years agoLegend@VibrantMass616 Don’t give up on us now! Keep the faith! You’ll be moaning again in no time. I don’t get past Imola or Miami before something has me raging😂
- 3 years ago@ScarDuck14
Jeedah next and I'm fairly good there so I should be ok, I won there in season 2. And Imola is pretty cool although me and all the AI got disqualified in the last race for not using both tyre compounds.........
I've not done a race in Miami yet 😲 I've done about 30-minutes of time trial and really didn't like it, I hated the flow so I've not gone back. - ScarDuck143 years agoLegend@VibrantMass616 Jeddah is fun. When i first see the layout I was dreading it but was surprised once I’d don’t some laps how much the corners flowed. Although I do catch my front win on a wall more than I should.
Miami is a hateful little track. The long back straight expect the ai to laugh at you as a breeze on by you😀 - ScarDuck143 years agoLegend
@Monzstar83 @TotosHeadphones @SexyBrigadeiro
So after selecting Lando as my rival and getting destroyed by him in every race. And all other weirdness. I ended up rage quitting again. And restarted yet another my team career. Must be over a 100 now.
I decided to turn off department events. Got to tell you in the first four races starting as mid team. And in 6th in the rankings. I’ve poled and won the every race except Imola. Safety car glitch in sprint put me at the back🙄🤷♂️ But After Jeddah. I even increased ai by 15 and still I won: And imola I went from last to 6th. Normally I’d finish no higher than 4th in any off those races and miles behind the leaders.Bit I’ve noticed the ai don’t seem to just focus on ruining my race. By ganging up on me. But quite happy battling it out with each other. And only defend or attack me when I’m attacking or defending against them. It may be because off patch but it’s good. Whatever.
Also my teammate has finished every race. By now whoever I pick has a dnf.
plus all my upgrades that I expect to pass have passed. And only an engine upgrade failed. But can’t complain it was over 30% fail chance/
It may all be coincidence. But prelaunch the devs said department events will have a big effect this year.
- SexyBrigadeiro3 years agoSeasoned Ace
@ScarDuck14 @jenny_a_m @EA_Kent
Hey, mate!
Sorry it's been a while - I've been away from this forum, but I guess it has to do with the fact that I pretty much already gave up in this game by now..
Yes, I'm still playing it and streaming my races at my silly Twitch channel, same as before, but at the same time I don't actually feel like doing it.. I think I'm doing it just because of the very few people and friends who actually subbed to my channel (although I'm getting pretty much no one actually watching my streams - #ForeverAlone - lol) - but still these very few people spent their real life money on me (which I really appreciate, of course) and then I'm forcing myself to try and keep going just to see IF I can still complete all 10 seasons (even knowing there's absolutely NOTHING when you reach the end - not even a cut scene, or a prize, or an achievement - literally just NOTHING - the game just goes back to the main menu and doesn't even tell you "hey, you're career is over - thanks for playing", or something like that)..
Also, it's kind of a shame that it REALLY seems that at every new patch, they try to fix/improve the game - which is something good and positive, of course - BUT.. it also seems you 'have' to restart your career from square 1 if you want to really feel the changes and see how supposedly better the game is..
Needless to say we should not be 'forced' to restart a 10-year career at every new patch, right?!..
Anyway..
I can only hope F1 23 is a better game and if not, then it's gonna be my last one of these series, until they get their sh!t together and make things right..
I feel extremely frustrated right now, especially because although I play this game just for fun, I also do it mainly so I can stream it on Twitch and try to make my channel grow, but.. right now there's no one interested in watching this problematic game (it's really NOT popular at all).. my channel isn't going anywhere, especially since the problems in this game started to add up and people started to lose interest in it, months ago.. and I'm not even having too much fun playing it, mainly because of so much BS about the AI performance and behavior that literally kills the career modes, so.. jah.. - sorry for the bad mood, guys, but that's what F1 22 did to me.. - 3 years ago
I’m now in season 4 of my Career Mode with Aston Martin, resource points and money set to low and it has to be said things are getting a bit boring and odd.
By the middle of season 3 I’d upgraded the car as much as I could as all four departments were only level 2 so I was just accumulating resource points, I had +12,000 by the end of the season. My car PI was equal with Williams and Haas and I was just about finishing races in the points, but still my rival options were always either Verstappen, Hamilton, Russel etc which I had no chance of winning.
It seems pretty pointless to keep doing the practice sessions, earning the resource points but not have anything to spend them on. After a few races in season 4 my durability department was upgraded to level 3!! Great, that’ll help me catch up to the others!!! You’d think now I have ultimate upgrades on all engine components, failures would be a thing of the past but I just had two DNF’s in three races when in the points. After the latest DNF I was asked to select a rival, my choices were Russel, Verstappen or Leclerc……….
The practice sessions themselves are still giving unrealistic lap time targets so I now have to lower the AI level before each session. In one practice sessions I was nearly 2s off the target qualifying time for 17th position. Come the end of qualifying and I qualified 7th and the lap time I did in the practice session would have been good enough 15th. Piastri is my current Team-mate and in Austria he scored a big fat ZERO resource points in practice…………..
- ScarDuck143 years agoLegend
- BadMayh3m3 years agoSeasoned Ace
As I dont get this complicated during my game plays I have a question.
Are you able to flasback when a DNF occurs?
In my limited plays flashbacks changes AI behavior and was wondering if it works at this level of play too.
Just curious.
- ScarDuck143 years agoLegend
@BadMayh3mDepends you can flashback if you crash out but can’t I don’t think if it’s because you blow an engine. If you do. As it’s scripted it will still blow
Remember last year…. the time you discovered you could flashback 😂
- 3 years ago
No it doesn’t work like that.
For some bizarre reason you’re given the option to restart session after a mechanical DNF but if you do, you will still get the same failure around the same time.
- BadMayh3m3 years agoSeasoned Ace@ScarDuck14 Yes......as whenever I make myself look as stupid as possible is when my MEMORY works the best😁
Oldtimers.... The gift that keeps on taking😉 - Monzstar833 years agoSeasoned Ace
Hey all,
So I think I’ve come across something when it comes to mechanical failures, but need it verified.
I’ve tried this over multiple new seasons and am finding a decent level of correlation.
I originally had AI set to 90, newcomer team (usually starting 9th in the dev rankings). The combo of these two meant I was able to compete fairly well in the first few races; car should be around 15-20, but I finish around 10-14. Mechanical failures abound.
So, I then started a new season at AI 95 and in the first few races I’m naturally a bit further back, finishing around 12-16. Less mechanical failures, if any, in the first few races.
Irrespective of the AI level, in practice, I push as hard as I can, redoing programmes if needed to pass. At AI 90 I pass the deltas with much time to spare. At 95 it’s naturally harder on the delta. This got me thinking, is there something in practice that sets the game to give me those failures…
So I start a new season and turn AI back down to 90. For all practice programs, I go easier - just enough to pass them delta wise (particularly race and qualy programs), so deltas similar to my performance on AI 95.No DNF type mechanical failures in my most recent season and less in previous ones. Less “non-DNF” mechanical issues in the race as well. Generally better behaved AI as well (but that probably more down to lower AI).
Would be keen to see what your results are if you try this.
So I’ve gone back to AI 90 and just take it easier in practice programmes and in the race. Overall the experience has been more enjoyable.
🖖🏽
- ScarDuck143 years agoLegend@Monzstar83 Ok this makes perfect sense to me and what I’ve generally seen. I think it’s an artificial attempt of trying to make your career last longer.
The biggest complaint about myteam in 2020 was that after 3 seasons everything was maxed out and you’d won both titles. - Monzstar833 years agoSeasoned Ace
@ScarDuck14 wrote:
@Monzstar83Ok this makes perfect sense to me and what I’ve generally seen. I think it’s an artificial attempt of trying to make your career last longer.
The biggest complaint about myteam in 2020 was that after 3 seasons everything was maxed out and you’d won both titles.@ScarDuck14 glad to hear my observations are reflected in yours. This would also mean that a DNF mechanical failure is decided somewhere between practice and the race. I also wonder if it’s the RPP or qualy program that does it. For example, I’ve never had a DNF mechanical issue in Spain - I can just about pass the practice program but struggle with the qualy programme. Conversely in Saudi I can easily pass the RPP and qualy programmes and have high probability of a DNF there (4 out of 5 past seasons). I’m also seeing non-DNF mechanical issues if you luckily manage to get the car up the field (by taking advantage of a safety car etc).
I might test each individually when I can be bothered again - recently it feels like I’m spending more time trying to figure out the game as opposed to enjoying it. It would just be easier if they removed all these “excite” mechanics and made everything random - or at least give us the option to turn it off.
Regarding your 2nd point, I set resource point generation and cash to low for this reason. Previously, when I actually completed multiple seasons, I was able to win drivers and team championships in season 2. Unlocking all departments to level 2 was key; I was able to take my car from bottom to 1st over the course of season 2, using the multiple upgrade slots unlocked - upgrades weren’t even maxed out. Personally, I think they should remove multiple dev slots per department really - but I can easily achieve the same as I will only dev one upgrade per department this time around, even if level 2 departments are unlocked.
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