4 years ago
UNPLAYABLE IN VR
This game is unplayable in VR. It just loads incredibly slow. Its so slow in fact that you cant navigate the menus. Its unplayable garbage I paid $60 for. If this problem isnt fixed I am returning th...
Pimax 8kx VR head shake/drift issue and blur in distance.
I hope someone can help, especially with the head shaking issue.
Issue description:
1. Whenever I am standing still with the car, not moving my head at all, the car is shaking around me. Almost like it is drifting a bit, but it is not drifting, it is shaking/like the car vibrates around me. It causes nausea. It is not noticeble when driving, but still, something feels off, if I compare against how Iracing runs in VR for example (which runs perfectly).
When in the garage, it is noticeble even more. In the garage I do not get a smooth 75 fps either. It tried motion smoothing, which helps in the garage with fps, but it does not solve the shaking of the car around me.
Settings:
- I've managed smooth fps driving all tracks using these settings with a 5950X an RTX3080, steady 75 fps, all tracks and weather conditions. Get ok quality image but still pretty blurry in distance if I look at billboards or kerbs and cars in distance. Closeby it is fine. (again Iracing looks perfect in distance in comparison).
Pitool:
Render Quality: 1.25
Field of View: Small
Parallel Projections: Off (tried on as well, no difference)
Smart Smoothing: Off (tried on as well, no difference)
Compulsive Smooth: Close
Hidden Area Mask: On
Tracking Mode: Lighthouse (using 2 lighthouses, both perfectly in range)
Refresh Rate 75 (90 possiblee, but scaling resolution is more important to me)
Steam VR:
Resolution: 3044 x 3036 74%
Motion Smoothing: Off
F1 22 Hardware_settings_config_VR.xml:
<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config applyOOTB="false">
<cpu name="AMD Ryzen 9 5950X 16-Core Processor " processors="12" processorStride="1" processorBinding="1" />
<graphics_card deviceId="0x2206" rating="4">
<resolution width="1024" height="721" displayMode="0" vsync="false" vsyncInterval="auto" frameRateLimiterEnabled="false" frameRateLimiterValue="120">
<refreshRate numerator="0" denominator="0" />
<windowPosition x="1182" y="340" />
<outputMonitor index="1" />
<aspectRatio auto="false" width="16" height="9" />
<hdr mode="0" peakNits="1000" />
</resolution>
</graphics_card>
<motion>
<dbox enabled="true" />
<udp enabled="true" broadcast="false" ip="127.0.0.1" port="20777" sendRate="60" format="2022" yourTelemetry="restricted" onlineNames="off" />
</motion>
<antialiasing taa="true" checkerboard="false" cmaa2="false" dlss="false" cas="1" fsr="0" fsr2="0" />
<dlss_quality value="0" />
<dlss_sharpness value="0.000000" />
<fsr_quality value="0" />
<fsr_sharpness value="0.000000" />
<dynamicresolution_enabled value="false" />
<dynamicresolution_target_fps value="0" />
<dynamicresolution_profile deltaDown="0.05" percentageDown="0.85" deltaUp="0.01" percentageUp="0.8" alpha="0.95" />
<dynamicresolution_min_scale value="0.500000" />
<ssao enabled="false" algorithm="0" />
<ssrt enabled="false" quality="0" />
<texture_streaming sizeInMiB="1024" texelDensityBias="0.0" concurrentTextureSwaps="1" />
<led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" />
<anisotropic_filter level="16" />
<lighting quality="1" volumetricFogLighting="true" volumetricFogLightMapWidth="160" volumetricFogLightMapHeight="128" volumetricFogLightMapDepth="32" />
<postprocess motionBlur="false" godRays="false" depthOfField="false" lensStreak="false" lensFlare="false" bloom="false" />
<shadows enabled="true" skyShadowMapSize="2048" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="2048" skyShadowMap32Bits="true" nightShadowMapSize="2048" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="1" spotShadowMapSize="1024" spotShadowSampling="1" crowdInShadows="false" />
<particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
<crowd distanceScale="1.0" billboardDistance="1500" />
<vehicle_reflections envMapScale="1.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="false" cubeMapScale="0.75" cubeMapUpdateMode="oneFacePerFrame" />
<mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="cars" treesInMirrors="true" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="false" particlesInMirrors="false" />
<weather_effects rainSplashes="true" rainSheets="false" rainBeads="false" rainHigh="false" trackHeatHaze="false" planarReflectionsEnabled="true" planarReflectionsHQEnabled="false" planarReflectionsRangeScale="1.0" planarReflectionsRTScale="0.5" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="1.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
<ground_cover enabled="true" grassFlattening="true" drawDistance="60.0" meshes="false" />
<skidmarks enabled="true" parallax="true" />
<skidmarks_blending enabled="true" />
<audio audioUpdateRate="2" numHelperThreads="8" />
<async_compute enabled="true" />
<cs_culling enabled="false" />
<vendor_shader_pack enabled="true" />
<replay_directory path="" />
<rt_quality quality="3" />
<rt_shadows enabled="false" />
<rt_reflections enabled="false" />
<rt_transparent_reflections enabled="false" />
<rt_ao enabled="false" />
<rt_version version="0" />
</hardware_settings_config>
I think I found the cause, it seems to be a tracking issue, so this may be related more to steamvr, pitool or hardware.
I am using to Lighthouses (2.0). They seem to be positioned fine, no reflecting surfaces, both stations in range, did not notice anything off in other games, but playing F1 22 I now notice there may be an issue with them though.
I changed tracking mode from Lighthouse to 9-Asxis (so bypassing the basestations) and the in cockpit ; jitter/vibration/shaking) is gone instantly, but I loose a dimension than of course...
I do notice there is a firmware update available, but unfortunately, there is no way to upgrade the basestations firmware without a Vive HMD and connector, it is not possible using USB in the 2.0 basestations and will not connect and update over bluetooth, so I am not sure if a firmware update may improve things.
Usefull tips are welcome...