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@ScarDuck14 wrote:
@mariohomohMega long posts incoming😁… Run for your lives😂
It’s been a while since we had one - always full of useful information 👍🏽
https://m.youtube.com/watch?v=jquIq-orP2w
- Monzstar833 years agoSeasoned Ace
@ScarDuck14 wrote:
@Monzstar83I use marcel setup guide now as a base. Worth a look
https://m.youtube.com/watch?v=jquIq-orP2w@ScarDuck14, I’ve had a look at so many setups - I really struggle with the RRLL that almost everyone suggests when it comes to camber/toe. I just can’t get jiggy with it lol. I need me some camber and toe.
Hence I’ve developed my own base setup which I modified for each track.
- ScarDuck143 years agoLegend@Monzstar83 I do tend to add more rear camber on some tracks but for the most part I’m ok.
Taking Mario some time to reply. He must be typing out the mother of all TLDR’s 😂. Love him- 3 years ago
I personally don't use telemetry so much, even on other simulators like rFactor, iRacing or ACC.
The reason is because, many times, you can do a good setup using telemetry, but rarely will it show any possible glitch in the setup options.
Telemetry and the good use of telemetry will help you setup how theoretically the car is supposed to be setup, or it can help you understand if you have understeer or oversteer, mechanical or aerodynamically, but more often than not, it will not make you as fast as esport players for example.
At high level of esports competition, it is important to find the "glitch" or the way of setting up a car that "exploits" the physics model of the relative simulator in use.
In F1 game especially, there aren't enough settings to really justify the use of a telemetry software for the purpose of setting up or refine a setup of the car. I would rather use the telemetry to find out where I am making driving mistakes, and try to find how others interpret the track compared to myself.
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