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Hey everyone,
Thanks for sharing your details on this.
I'd like to gather some additional info so we can pass this on to the team. Please reply with the following info when you have the chance:
- With which headset(s) have you experienced the movement delay?
- What is your current game version (you can see this at the bottom left of the Start screen)?
If possible, can you also attach a DxDiag to this thread? For more info on how to pull one up check out the EA Help website. Please attach the full text file here.
Thank you!
Possibly an issue with Oculus CV1, could be a setting, but hardly noticeable. Much better/stable framerate and framtetime, but a much lower quality display.
Primary issue with the headset HP Reverb G2 v1 (I haven't had any cable issues, so I found replacing the it with a v2 cable a lower priority)
Currently Using F1 22 Game Version 01.11.918016
Using the HP Reverb G2 with the recommended 2240x2188 @90 (although I have tried hundreds of different combinations in the attempt to make this work with F1 22)
Getting Average 61fps with Average frametime of 16.39 using lowest VR setting of Ultra-low (the frametime number has gotten worse with each F1 22 update)
If I hold my head still it looks great, but when I move it side to side or up/down, there's a Delay/Latency (for lack of better term) in the headset visuals.
My best way to describe it would be if the headset display went on pause and then un-paused for a split second repeatably as you move the headset in any direction.
F1 22 is impossible to play with my vr headset, and can only be experienced in very small doses while testing without getting ill.
dxdiag.txt attachment included.
- 3 years ago@rockman834 We're talking about different things here. I made this thread to call attention to the delay in head tracking. Stuttering is a different subject although I appreciate that they could be somehow related. We need a separate thread to talk about the delay that causes nausea.
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