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I have a monster computer. The problem is the head tracking, not jerkiness or jittering, or stuttering. I have 90 hz easily, 5 gig cpu, 3080ti oc, etc with valve index. The head tracking is broken. That is the problem. It’s also the blurriest vr racing game on the market, that’s another problem. And many objects in game are not rendered properly in 3d. That’s another problem. But the main problem of out of sync head tracking makes the game unplayable, so the other stuff doesn’t even matter.
Best way to test it is when sitting in the car at the garage or driving in/out the pits. Looking right or left is weird, the image "lags" your head movement with a kind of "pause" effect. It's really weird and it happens only on this game.
On the track, the issue is lag but without that weird "pause" effect, which is nausea inducing, so it's worst in the end.
I think filling this thread with hardware specs and game version is irrelevant, CM testers only have to sit on the garage with any headset to realize the magnitude of the issue, because there are reports of this very problem with nearly all major consumer headsets, all runtimes, and all game versions (since launch)
- 3 years ago
@nangu22 Bingo. Codemasters already know about it because it would be impossible to not know about it. They developed the game. Now, maybe they are waiting for the 3rd party to fix it, or maybe it can't be fixed, which they would never tell us...but maybe we are getting the answer by the radio silence itself. Which is fine--just give me a refund since the VR feature is un-functional and that is a promised feature.
- 3 years ago@nicka117 It sounds like they 'outsourced' the VR implementation to a different studio, like they did with Dirt Rally 2. That game had the same tracking issues and It took them two years to get around to fixing it. I believe it was just randomly fixed out of the blue, which is why we need to call more attention to it now.
- 3 years ago
Luckily I was able to use the 10 hour free trial with Xbox Game Pass. I used 7 hours of that to test all the patches up till 1.10 and none of them really changed the head tracking.
Again to chime in with the earlier posters this issue has nothing to do with performance or not hitting the required frame rates as I am locked at the refresh rate of my HMD it's just the head tracking does not behave like basically every other VR game in existence, it lags behind the actual head movement.
For me the best combination so far has been using OpenComposite on my CV1 but that does not FIX the issue as it is still lagging behind.
- 3 years ago@furfoots What does "locked in refresh rate" mean? Your always locked into a refresh rate. This is kinda of why EA cant fix the issue because people are coming on here and clouding the issue.
Once again I would love to know the hardware where people are getting a constant 90fps with no drops in VR, not on the monitor but VR. - 3 years ago
@57c8f68321dc240fI meant to say that my framerate is locked at the refresh rate of my HMD. So my FPS is not fluctuating below the refresh rate of the HMD.
CV1 is at 90hz
Q2 is at 80hz
G2 is at 90hz
3090ti and 12900K
- 3 years ago
I was hoping that this VR issue would be resolved over the summer break. Unfortunately, it has gotten even worse. Before you had the opportunity to lower the details. Since it was halfway, that you could drive something. Now that doesn't work either.
- 3 years ago
Did 1.12 do anything for this issue?
- 3 years ago
Ofcourse not ☹️
EA, please fix this! It's so bad and why are you not doing anything to fix this problem? So frustrating that EA does not give a single F about it's customers. Just bring in the money and screw everybody...
- 3 years ago
1.15 any better? so glad I didn't buy this game and only used the trial from game pass.
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