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Luckily I was able to use the 10 hour free trial with Xbox Game Pass. I used 7 hours of that to test all the patches up till 1.10 and none of them really changed the head tracking.
Again to chime in with the earlier posters this issue has nothing to do with performance or not hitting the required frame rates as I am locked at the refresh rate of my HMD it's just the head tracking does not behave like basically every other VR game in existence, it lags behind the actual head movement.
For me the best combination so far has been using OpenComposite on my CV1 but that does not FIX the issue as it is still lagging behind.
Once again I would love to know the hardware where people are getting a constant 90fps with no drops in VR, not on the monitor but VR.
- 3 years ago
@57c8f68321dc240fI meant to say that my framerate is locked at the refresh rate of my HMD. So my FPS is not fluctuating below the refresh rate of the HMD.
CV1 is at 90hz
Q2 is at 80hz
G2 is at 90hz
3090ti and 12900K
- 3 years ago
I was hoping that this VR issue would be resolved over the summer break. Unfortunately, it has gotten even worse. Before you had the opportunity to lower the details. Since it was halfway, that you could drive something. Now that doesn't work either.
- 3 years ago
Did 1.12 do anything for this issue?
- 3 years ago
Ofcourse not ☹️
EA, please fix this! It's so bad and why are you not doing anything to fix this problem? So frustrating that EA does not give a single F about it's customers. Just bring in the money and screw everybody...
- 3 years ago
1.15 any better? so glad I didn't buy this game and only used the trial from game pass.
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