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Why is it a problem? Fundamentally it's a stripped down version without single player modes, life etc from what I hear. Handling, physics are meant to be the same? How does it make it difficult for those who want to train for leagues? It likely has a more robust server. Why so much displeasure?
- ScarDuck143 years agoLegend
@TotosHeadphonesBecause humph😝
- TotosHeadphones3 years agoSeasoned Ace
Genuinely, not meaning to sound like I'm being facetious but I'd actually like to know the issue. A lesser version than eSports in what sense?
- mariohomoh3 years agoHero (Retired)
@TotosHeadphones I'm 100% with you here. And it is not the first timethis discussion pops up
Don't see any new fact or argument here, so I'll be that lazy guy and just copy what I said there:
Most likely there is again [an eSports build]. And it is not unusual.
An "eSports" build or competitive build usually has two justifying reasons to exist:
- Could be a focused, vertical slice of the game with limited game modes enabled and limited peripherals supported. This means it is easier to support and test, as well as quicker to push out builds. And usually it is PC only, so way quicker to deploy patches as they do not have to be tested and approved by Sony and Microsoft like console versions have to.
- Being limited, they can work on more robust anti-tampering and anti-cheating measures. Like disabling mods, or disabling the necessary features for certain things to work that could otherwise be exploitable by hacks and the like.
Do not think that you're being left behind though. It's not like the devs have a good version of the game for a select VIP group and a "everything goes" inferior build for the masses. Even if it happens that handling updates are deployed on eSports builds earlier, it is only a matter of time until they are broadly released.
Edit:
Blackbird9 would you buy it even if it were PC only, supported only certain wheels and wheelbase from a single vendor and did only have TT, GP and private lobbies-only multiplayer modes working?
It is the same game. And even if from time to time a gameplay update drops first on the competitive build, it is only temporarily.
And later on the thread, even mentioning ACC:
If the 60fps fix never hit the public build, then yes, that will be an issue.
Otherwise I think you're all just glossing over the inherent differences to supporting a walled build like a competitive esports one can be, and a public build pushed out to all platforms.
In my comment I made it clear that they are most definitely different builds, so different versions of the same game. If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.
It is very much the same reason why Kunos do not support the console version, offloading its development to a third party (Untold Games), and focus themselves entirely on the PC build. Their head dev for the handling and physics, Aris, said so: they just do not have such a streamlined process and the manpower to support PC and consoles simultaneously, they can push updates weekly – sometimes multiple updates on a single week – while a single patch on console can take up months going back and forth between Sony/Mircrosoft and the dev team.
I am not happy with the current state of Codies' F1 games too. The annualized release model is fraying the dev team and arguably stifling innovation. But killing or pulling the brakes on a competitive build that is most likely the same game just a few patches ahead would NOT be a solution.- Ultrasonic_773 years agoHero
@mariohomoh wrote:If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.
I'm confused re. this particular issue currently. There has been an update to address this issue for regular players (I thought successfully?), but ahead of the latest eSports session it became apparent from particularly a Tweet of Jarno's that this doesn't seem to have made it to the eSports build.
On your main point of there not being any inherent issue with a dedicated eSports build I totally agree with you. I'd add that the high profile nature of F1 eSports only helps to improve the game for the rest of us, as well as being entertaining to watch at least for me.
(I'm still hoping Lucas Blakely will win this year but he's going to have to improve for the final event to do so.)
- ScarDuck143 years agoLegend
@Ultrasonic_77I don’t bother watching. Is Marcel still driving. Can’t help love they guy after seeing his camera settings video was a game changer for me on last years game. Like one off those weight loss infomercial. Want to go instantly lose 2 seconds off your lap times? Reduce this setting by 10…. But I instantly found huge gains on every track.
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