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@mariohomoh wrote:If they managed to patch the framerate interfering with the physics in the competitive build, that fix will find its way to the common build in due time.
I'm confused re. this particular issue currently. There has been an update to address this issue for regular players (I thought successfully?), but ahead of the latest eSports session it became apparent from particularly a Tweet of Jarno's that this doesn't seem to have made it to the eSports build.
On your main point of there not being any inherent issue with a dedicated eSports build I totally agree with you. I'd add that the high profile nature of F1 eSports only helps to improve the game for the rest of us, as well as being entertaining to watch at least for me.
(I'm still hoping Lucas Blakely will win this year but he's going to have to improve for the final event to do so.)
I wish we had more details to work with. I miss Barry and PJ.
- Ultrasonic_773 years agoHero
@mariohomoh wrote:
@Ultrasonic_77Hard to guess without knowing what really causes the issue, and if it was indeed wholly fixed at the root cause instead of only patched with a workaround 🙃
I wish we had more details to work with. I miss Barry and PJ.The closest I saw to real information on the cause was some insight in a video of Alex Gillon's, saying it probably related to different aspects of the physics modelling updating at different frequencies. Not rock solid at all but it sounded plausible and from memory it was based on information on previous changes made to the game.
- Wollcott3 years agoNew Ace@Ultrasonic_77 its pretty simple:
120fps: the game renders 120 times per second every detail of the track and surface:
60fps: same thing but only 60 times.
-Now, this means that with 60 fps not as many details get rendered as on 120 or more, therfore curb behaviour changes and you are less likely to hit that one piece of the curb that sends you flying.- Ultrasonic_773 years agoHero@Wollcott I suspect it's more complex than you suggest.
- 3 years ago@Ultrasonic_77 Did we just trust their word that it's fixed 100% in that patch, how in depth testing has been done for this? I mean, if they just did some hack fix, doing some tuning to probabilities so it would have less of an impact, it might be still something that on the highest level, actually does have impact. Gillon might have been into something by thinking, it might be done like this because of performance and having to make the game run also on old gen consoles. If that is the case, fixing this properly, might not have been a possibility with a reasonable effort.
Some eSport drives, like Ronhaart, claimed on Twitter to have used 240fps on the event 3, and unless he lies, it's not having such an impact that you would have to use 60fps to do well...
I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).- Ultrasonic_773 years agoHero
@Ileleee wrote:
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I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).What usually happens is updates are applied to the eSports build first and then the consumer build, not the other way round.
Re. trusting re. 100% fix, no, hence I deliberately questioned this above. I don't play on PC myself to be able to comment.
- Nellix823 years agoRising Ace
It's better to see the online championships of the various platforms. Very disappointed in that Esports in fact I don't look at it as a fan hoping to look at things close to reality while knowing that it's a game if I have to see arcade I prefer to watch a movie
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