Forum Discussion
Ultrasonic_77
3 years agoHero
@mariohomoh wrote:
@Ultrasonic_77Hard to guess without knowing what really causes the issue, and if it was indeed wholly fixed at the root cause instead of only patched with a workaround 🙃
I wish we had more details to work with. I miss Barry and PJ.
The closest I saw to real information on the cause was some insight in a video of Alex Gillon's, saying it probably related to different aspects of the physics modelling updating at different frequencies. Not rock solid at all but it sounded plausible and from memory it was based on information on previous changes made to the game.
Wollcott
3 years agoNew Ace
@Ultrasonic_77 its pretty simple:
120fps: the game renders 120 times per second every detail of the track and surface:
60fps: same thing but only 60 times.
-Now, this means that with 60 fps not as many details get rendered as on 120 or more, therfore curb behaviour changes and you are less likely to hit that one piece of the curb that sends you flying.
120fps: the game renders 120 times per second every detail of the track and surface:
60fps: same thing but only 60 times.
-Now, this means that with 60 fps not as many details get rendered as on 120 or more, therfore curb behaviour changes and you are less likely to hit that one piece of the curb that sends you flying.
- Ultrasonic_773 years agoHero@Wollcott I suspect it's more complex than you suggest.
- Wollcott3 years agoNew Ace@Ultrasonic_77 In short that is exactly what it is. Go watch e sport drivers and programmers explain it on YouTube. This is nothing new tho. But there won't be a fix to this under current engine.
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