Forum Discussion
Wollcott
3 years agoNew Ace
@Ultrasonic_77 its pretty simple:
120fps: the game renders 120 times per second every detail of the track and surface:
60fps: same thing but only 60 times.
-Now, this means that with 60 fps not as many details get rendered as on 120 or more, therfore curb behaviour changes and you are less likely to hit that one piece of the curb that sends you flying.
120fps: the game renders 120 times per second every detail of the track and surface:
60fps: same thing but only 60 times.
-Now, this means that with 60 fps not as many details get rendered as on 120 or more, therfore curb behaviour changes and you are less likely to hit that one piece of the curb that sends you flying.
Ultrasonic_77
3 years agoHero
@Wollcott I suspect it's more complex than you suggest.
- Wollcott3 years agoNew Ace@Ultrasonic_77 In short that is exactly what it is. Go watch e sport drivers and programmers explain it on YouTube. This is nothing new tho. But there won't be a fix to this under current engine.
- Ultrasonic_773 years agoHero
Below is Alex Gillon's video I was remembering but I've not watched it through again now to check exactly what he says.
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