Forum Discussion
3 years ago
@Ultrasonic_77 Did we just trust their word that it's fixed 100% in that patch, how in depth testing has been done for this? I mean, if they just did some hack fix, doing some tuning to probabilities so it would have less of an impact, it might be still something that on the highest level, actually does have impact. Gillon might have been into something by thinking, it might be done like this because of performance and having to make the game run also on old gen consoles. If that is the case, fixing this properly, might not have been a possibility with a reasonable effort.
Some eSport drives, like Ronhaart, claimed on Twitter to have used 240fps on the event 3, and unless he lies, it's not having such an impact that you would have to use 60fps to do well...
I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).
Some eSport drives, like Ronhaart, claimed on Twitter to have used 240fps on the event 3, and unless he lies, it's not having such an impact that you would have to use 60fps to do well...
I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).
Ultrasonic_77
3 years agoHero
@Ileleee wrote:
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I kinda doubt the eSport build would have whatever change they did for this particular issue for the public build, unless there has been regression on some eSport built patch that brought it back (overwriting the fix with old functionality).
What usually happens is updates are applied to the eSports build first and then the consumer build, not the other way round.
Re. trusting re. 100% fix, no, hence I deliberately questioned this above. I don't play on PC myself to be able to comment.
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