Forum Discussion
Afterwards I agree with the problem of the AI in the last lap (yes it uses all its battery on the last lap, but it also used its tires therefore loss of performance because of the tires, not to mention that maybe 'she's been fighting for a few rounds, she can no longer have a battery too) the problem of the AI coming out of the pits which has no impact on cold tires, tire allocation... but we can't wait for him to fix that too because it was not listed as a problem
https://answers.ea.com/t5/Updates/F1-22-Community-Raised-Issues/td-p/11640498
And also the games that receive updates several months later are not annual games, if players cannot take full advantage of an annual game before the release of the next one, they will no longer take this annual game, so I think that the annual games have very large and efficient teams for the patches otherwise it kills their license.
@Man0maN13000 wrote:
And also the games that receive updates several months later are not annual games, if players cannot take full advantage of an annual game before the release of the next one, they will no longer take this annual game, so I think that the annual games have very large and efficient teams for the patches otherwise it kills their license.
Just because a game is an annual release, or not, doesn't change the decision making process that the developers have to do: They either continuously rush patches out and cause new problems (e.g. you're talking about the automatic gears issue that got introduced by fixing other issues like the traction issues / AI straight line speed issues), or they wait a bit longer and try to make sure that nothing worse is introduced. I get that you consider the automatic gears issue to be critical to you, but I'm pretty sure you'd rather wait an extra week to get that fixed if it means it doesn't bring in some new, way worse issue (e.g. imagine them accidentally introducing an issue that corrupts the career save every few races).
- 3 years ago@Tribladez As somebody who has worked in the software industry as developer, designer for over 20 years, it's usually not the developers who do these decisions, it's the managers.
The whole problem starts from the top, probably already from the F1 licensing deal that forces them to do yearly releases. They don't have enough time for that, especially if they want to have something new in the game too, so the quality suffers and the get more and more behind every year. It's very ineffecient to fix things using patches usually and take time, and the more time they allocate to this, the less time and resources they have for the next game.
I really wonder do they have somekind of automatic testing system setup at all (I mean some higher level tests, not unit testing), because it's impossible catch regressions without huge effort of manual testing otherwise (which takes a lot of time). Some of the regressions from previous fixes make it sound that they don't... Unless they knew about them, but did the patch anyway
ps. F1 Life has to be EA management demand though, it smells like that miles away and is just so stupid- 3 years ago
@IleleeeThe annual games should find another format.
I will take the F1 games for example:
I think they have to find satisfactory graphics, a good physics engine and for 5 years bug fixes and only license updates (drivers, teams, cars, everything that needs to be updated) every years and the 5th year, new graphic engine, new physics and new things like F1 life (even if I don't find it incredible in the state) or other like use other driver for F1 hulk, vandoorn, de vries, and other in contract with f1 team. - 3 years ago
@Ileleee wrote:
@TribladezAs somebody who has worked in the software industry as developer, designer for over 20 yearsWell, hello fellow designer (I'm also a games designer/programmer for 20+ years) 🙂
it's usually not the developers who do these decisions, it's the managers.I'm also trying to keep the conversation high level so I'm using 'developers' (as in 'development team') to cover the entire team, from the producers to the QA leads to the people doing the actual implementation. Obviously this is a big, complicated problem with lots of moving parts/people involved, and I'm simply responding to the earlier point in the thread of 'why don't they just immediately throw out every fix they have as soon as its ready to go'. We both know that approach is likely to do more harm than good.
- 3 years ago
@TribladezI agree with you, but you will also agree with me that an annual game if they release an update every 6 months, at the 2nd update the next game will already be released. That's why I think the update team is strong and we had an update every 15 days (on average)
And I honestly think that the bugs that appear once the update updated, it's because it's only then that we can see the bug and not before by the control team, because we are thousands of beta testers, I think that all of us players 1 day of games represents several weeks of testing by their teams, this is also why they are very attentive to comments on the forum and why moderators, admins and those who report bugs are very active.- 3 years ago
@Man0maN13000 wrote:I agree with you, but you will also agree with me that an annual game if they release an update every 6 months, at the 2nd update the next game will already be released.
Oh, I'm not making any point in either direction about how fast I believe they should/shouldn't release their patches and you're totally entitled to your own opinion about it. Obviously I'd love to have the issues I'm experiencing with the game fixed ASAP (although I'd prefer the game didn't have any at all to start with, but that's unrealistic). As I said above, I'm just pointing out that throwing things out as soon as a fix is created is not a good strategy and these things take time to do correctly.
@Man0maN13000 wrote:this is also why they are very attentive to comments on the forum and why moderators, admins and those who report bugs are very active.
Definitely have to disagree with you there. I've personally spent multiple hours collecting information about the bugs in this game, putting together videos explaining exactly what is happening, when and why, and creating/updating detailed posts on these forums and I've yet to have either a developer or moderator of these forums even once acknowledge any of the issues that I've mentioned, let alone give me any sort of update as to their status. I genuinely don't know if they have found the issues themselves, have any intention to fix them, if they are on a list somewhere, or if they have decided they're not worth fixing / can't reproduce them. Certainly none of them have appeared on that community issues list, although one of them did get (partially) fixed in a patch (although again, it was never acknowledged either in my thread, or in the patch notes, so I assume it was already tracked internally before I posted anything about it and got bunded under 'some additional fixes').
- 3 years ago@Tribladez Personally I think they do a better job of communicating about bugs than a lot of games, of course I agree with you it's still sorely lacking in communication, to know which bug is validated as a bug, which bug and to treat , what bug for the players was refused as a bug by the developers, which ones are being processed, when will the others be... but I still think they are making progress, we still have a list is already that
https://answers.ea.com/t5/Updates/F1-22-Community-Raised-Issues/td-p/11640498
PS: And I don't have 20 years of experience like you two but in self-tought I develop with a friend a Visual novel style game for adults, I don't know if I have the right to link the page but if you want test it the prologue is free on patreon, the game called "Apocalypse Lovers" is also with our game even after many tests the community who plays our games find more bugs than us after beta testing each new version, that's why I think the same thing happens on big games, the best beta tester are the players.