Forum Discussion
3 years ago
@Tribladez As somebody who has worked in the software industry as developer, designer for over 20 years, it's usually not the developers who do these decisions, it's the managers.
The whole problem starts from the top, probably already from the F1 licensing deal that forces them to do yearly releases. They don't have enough time for that, especially if they want to have something new in the game too, so the quality suffers and the get more and more behind every year. It's very ineffecient to fix things using patches usually and take time, and the more time they allocate to this, the less time and resources they have for the next game.
I really wonder do they have somekind of automatic testing system setup at all (I mean some higher level tests, not unit testing), because it's impossible catch regressions without huge effort of manual testing otherwise (which takes a lot of time). Some of the regressions from previous fixes make it sound that they don't... Unless they knew about them, but did the patch anyway
ps. F1 Life has to be EA management demand though, it smells like that miles away and is just so stupid
The whole problem starts from the top, probably already from the F1 licensing deal that forces them to do yearly releases. They don't have enough time for that, especially if they want to have something new in the game too, so the quality suffers and the get more and more behind every year. It's very ineffecient to fix things using patches usually and take time, and the more time they allocate to this, the less time and resources they have for the next game.
I really wonder do they have somekind of automatic testing system setup at all (I mean some higher level tests, not unit testing), because it's impossible catch regressions without huge effort of manual testing otherwise (which takes a lot of time). Some of the regressions from previous fixes make it sound that they don't... Unless they knew about them, but did the patch anyway
ps. F1 Life has to be EA management demand though, it smells like that miles away and is just so stupid
3 years ago
@Ileleee wrote:
@TribladezAs somebody who has worked in the software industry as developer, designer for over 20 years
Well, hello fellow designer (I'm also a games designer/programmer for 20+ years) 🙂
it's usually not the developers who do these decisions, it's the managers.
I'm also trying to keep the conversation high level so I'm using 'developers' (as in 'development team') to cover the entire team, from the producers to the QA leads to the people doing the actual implementation. Obviously this is a big, complicated problem with lots of moving parts/people involved, and I'm simply responding to the earlier point in the thread of 'why don't they just immediately throw out every fix they have as soon as its ready to go'. We both know that approach is likely to do more harm than good.