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@ScarDuck14They implemented a partial fix in my team but didn't bother putting it into single player or online Ai lobbies.
Alex Gillon found what to fix in his video on AI exit speed, it s was to fix the 'MaxAIBaulkTorque' in the file https://www.youtube.com/watch?v=rCwYNnfZQKk
As to tyre allocation its pretty damaged league racing too
@FG44141Which like I said. Is a change to the ai cars physics. Not the ai’s behaviour: Ai drive the cars. The mod Alex used in that videos nerfs the cars performance only.
Like you and me the ai drive the cars.
the ai still get perfect traction and acceleration out off slow corners. But the car’s ability to accelerate has been nerfed
- 3 years ago
@ScarDuck14True but its the performance that really needs fixed to make it better to race them. I don't have too much of a problem with their behaviour as its always been dangerous in codies games.
The issue comes that as the Ai have better 'MaxBaulkTorque' in the game file, they are always quicker out of a corner, so to combat that you have to turn the difficulty way down which means they are so slow on entry which ruins racing.- ScarDuck143 years agoLegend@FG44141 But you asked when the ai will be fixed. 😀
- 3 years ago@ScarDuck14 LOL I should have justified 'fixed' to the extent of the MyTeam AI acceleration nerf, being applied to GP and Online modes
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