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Hi,
I did 3 things now to make VR work like a charm:
1st:
I had to disconnect my Fanatec CSL LC pedals 😔
For some reason F1 22 has serious issues with pedals connected via USB.
For the time I went back to the Thrustmaster T300 default pedals connected to the base.
2nd:
Updated NVIDIA driver to the latest
3rd:
Using TAA only instead of DLSS etc.
And now I have steady 80 fps with my Rift S and ingame 1.5 supersampling with the VR High preset.
System:
I78086k
RTX3070
32GB DDR4 3400
- EA_Barry4 years ago
Community Manager
Good info, thank you both for posting.
- 0zp3cvmrul2r4 years agoSeasoned Novice
Excellent tips .
Cheers .
- 4 years ago
I have medium settings with Ambient Occlusion off and texture streaming on High using the link cable at 1.5x render res (90hz no AWS) on a 3080/5800x with no real frame drops but still, that subtle jittering sensation that everyone is complaining about (dirt 2.0 all over again) when turning head left to right (I can also confirm while using the link cable it seems to crash steam VR in-game randomly for no apparent reason)
like don't get me wrong the above would be great without the crashes using the link cable and jittering sensation
I know that's a huge ask but if you could write up a comprehensive settings guide for VD without SSW trying to target 90hz @Grocs_Blech
Also, @EA_Barry are there any plans to integrate the Oculus API as most other sim racing platforms do? the oculus headsets perform so much better on their own vs steam VR- 4 years ago
@vrtowelNo worries - I'll see what I can do. You have a RTX 3080, which is a bit beefier than my RTX 3070. I'll post some thoughts up on 90hz (without SSW) for VD over the next 24 hours.
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