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Hi everyone,
Thank you for the feedback on this! I'll pass this along.
On previous F1 games from 2016 to 2019,players could pick from a selection of 3 tyre allocations per race weekend. Only difference was, there was only the stipulation that at least 1 of each compound was picked for a race week.
Now, in regards to the current issue with tyres on 22, there is a solution EA/ codemasters could implement on one of the next patches to come out. There are 3 tyre allocations to pick from, like 2016, to 2019, but the way to work the compounds would be to have allocation 1 with all softs for qualy, allocation 2 would have 1 less set of softs replaced by mediums allowing 2 mediums for the race, and allocation 3 would be to replace a set of softs with hards allowing 2 hards for the race. At least this way, it wouldn’t involve a complete rewrite of the game code to enable free use of the compounds available. It wouldn’t be a perfect solution, but it would be 100 times better than the farce we’ve currently got.
- 3 years ago
@gusticlescaukJust going to bump this because it's really a rather annoying issue and maybe we'll eventually get a response that this is actually being looked into.
The game defaults to reserving 5 sets of Softs for qualifying, and then a Medium and a Hard for the race. This forces that the 6 sets you give back must contain the rest of your mediums. IRL teams strategically choose not to run a set of MD's during practice and doing qualifying laps on used Softs all the time. Would love the same flexibility in the game.The game needs patched to "un-reserve" 4 sets of Softs (1 set still reserved for Q3) and then provide a menu/screen after FP3 that requires you to select 6 tires sets YOU want to return. If you don't save enough Softs for qualifying too bad, you'll learn for the next race.
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