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@EA_Kent @BarryBL @CM_TGK @EA_rephii Take this problem under your research and solve it. People expect it of you
@Bas_Sie89 @KVNR01 I do not expect a fix immediately and would be happy if they do it sometime and say, yes, it’s a thing we will do. That’s all.
- 3 years ago
ya limited tires during race is annoying would love a second medium please fix
- 3 years ago
@Bas_Sie89 wrote:
@IcmanMUCThe game is already 6 weeks old, including this bug. So actually I expect a quick solution. It's just sloppy from EA/CM, especially since the tire allocation seems to be ok in Sprint weekends.@Bas_Sie89The problem is that it would require a significant change to the UI across multiple game modes including those already in progress.
As someone who does a fair amount of coding in my own work I could completely understand this not being "patchable".
It sucks, but again, I would just like some feedback on their end that they're aware it needs improvement. - 3 years ago
if a modder can fix it using cheat engine u would think a triple A game developer should easily be able to
- 3 years ago
This is so frustrating. When you combine the lack of strategy flexibility, the new tire temp behavior, and the fact that the AI aren't bogged down by tire temperature, you get an incredibly frustrating experience. All these issues and design decisions compound on each other, which makes it even more aggravating.
I don't know if it's realistic to expect a tire allocation update from them for this year's game, but I REALLY hope we get one.
- 3 years ago
With the tyre allocations being more accurate in previous years, and the fact that EA/ CM are considered world class game developers, I personally expect this to be rectified on 22. We shouldn’t have to wait until 23.
- 3 years ago@twistedartsglass With cheat engine you aren't really fixing anything. You just exchange a compound for another. In game you have to give users the options through the UI, and that requires such UI to be redone, along the coding tied with it.
Comparing a simple change in Cheat Engine (that is simply a swap in a memory address) with an actual change in the game to allow such options to take place for the user is completely absurd. - 3 years ago
I tried this Cheat engine script to have 2x mediums for a race, and still it is one stopper for all the time. For two stopper you need to instal Tyrewear mode which increase tyrewear by 30% for 50% race. It is working fine, some races are two stops strategy, but with this mode I am little bit struggeling because it is normal to have wear approx 80% and I cant drive it 🙂 So Codies should fix tyre allocation for weekend and tyre wear too. But it looks they are not listen to us ☹️
- pawel5673 years agoNew Ace
I have suggestions: Let's create a topic for the general discussion and comment it there until they fix it
- 3 years ago@pawel567 This is a very good suggestion. Bug reports aren’t working, so making it a general discussion could work in our favour. Or someone from EA will just redirect it here…
- 3 years ago@Bas_Sie89 technically the tire allocation during Sprint weekends is wrong as well. It works out that we can get an extra set of Mediums, but it's right for the wrong reasons - if that makes sense.
According to the FIA sporting regs, on Sprint weekends the drivers each get 12 sets of tires: 4 Med; 2 Hard; 6 Soft. The game get's that much right at least.
However per the sporting regs, the teams are only required not to RETURN 1 set of Soft tires before Q3; and 1 set of Mediums + 1 set of Hards before the race.
The teams are free to use the remaining tire allocation (9 sets) however they see fit. There's no stipulation that 3 sets of Soft tires be reserved for Qualifying.
They also get to choose which set of tires they return after FP1. After Q3 they have to return the 1 set of Softs meant for Q3 plus one additional set of their choice (2 sets total).
It's only after FP2 and the Sprint that they have to return 1 set with the most laps. The game always returns the 1 set with the most laps which isn't accurate.
So to recap:
The game reserved additional Soft tires for qualifying unnecessarily.
The game always returns the set of tires with the most laps which isn't correct following FP1 or Qualifying. - 3 years agoThat's my point. It's ok in the Sprint weekends because we have more choice in strategies there. Which is missing in standard GP weekends. I don't care that it's not quite the exact sporting regulations, as long as we get real choice in tire strategy, with at least an extra set of medium tires, and possibly extra hards and less soft tires.
- 3 years ago
Quick update. I’ve opened up a new topic in General Discussion about this. Those interested should join that thread also 👍👍
- 3 years ago
Can we get an update here?
It's been weeks since this issue was forwarded and it's dead silence since then by you guys.
Is this being investigated? Not a priority right now to devs? Why hasn't it even made its way into the "Investigating" list yet? Do devs not consider this to be an issue?
- pawel5673 years agoNew Ace
We look forward to adding this issue in research
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