Forum Discussion
@Julianoren9 wrote:
Any news? Will this be fixed or not? We need to know.
Comes in F1 23 as a new feature
- 3 years ago@GamerDH1995 I think they mean officially
- 3 years ago
@gusticlescauk wrote:
@GamerDH1995I think they mean officiallyYou have to look at this realistically. If Bugmasters had intended to fix the bug, we would have already been informed that they would take care of it. But nothing has come until today. It's just sad. How we players here with the game again completely verascht. But hey the main thing is that there are the cool supercars that EVERYONE wanted to have 😉
- EA_Kent3 years agoCommunity Manager
Hi everyone,
I wanted to drop in here and let you know that we haven't forgotten about this thread. We've been sharing this feedback with the team, and we will continue to do so.
At the moment I don't have any new updates to share on this, but we are still tracking this thread and will continue passing these reports along. Thanks everyone for continuing to share your feedback on this. - 3 years ago
@EA_Kent wrote:Hi everyone,
I wanted to drop in here and let you know that we haven't forgotten about this thread. We've been sharing this feedback with the team, and we will continue to do so.
At the moment I don't have any new updates to share on this, but we are still tracking this thread and will continue passing these reports along. Thanks everyone for continuing to share your feedback on this.What do you mean? It's pretty simple, there is not enough tyres according to regulations. But if you are unable to do it just make it that you have infinite tyres in race.
- 3 years ago@EA_Kent So yet again, more excuses and no resolution in sight. How much longer will the ‘team’ take to fix what is fundamentally, the BIGGEST mistake in F1 22?
- 3 years ago@EA_Kent Sorry, your wording is a bit vague and suggests that the details of this thread is in their in-tray and nothing more. So I'll ask this again: are Codemasters fully aware of this issue and do they intend to fix it / are they working on it?
I would've thought an issue this big would be priority as the game currently bears no resemblance to basic official rules regarding tyre allocation.
And it will definitely affect the competitors during the eSports competition now that they'll be racing at 50% distance and therefore will highlight the issue to anyone watching that you can't use 2 sets of Mediums or Hards in a race. - 3 years ago@EA_Kent Can you please explain why the Ferrari Monza livery takes priority over this? Come on EA_Kent, quit messing us all around.
- 3 years ago
Its not a big issue to be solved, its impossible to see EA spending too many time to get a solution!
this kind of bug must be solved during the beta, so sad to see EA ignoring F1 fans and their customers!!!
- 3 years ago
Just roll it back to 2021 tyre choice already! What is the big hold up with this fix?! I don't even understand how it got broken in the first place... Fix. Your. Game
- Nuvolarix3 years agoSeasoned Ace
@Rango82 wrote:Just roll it back to 2021 tyre choice already! What is the big hold up with this fix?! I don't even understand how it got broken in the first place... Fix. Your. Game
I think the cause was the 2022 regulation change, the drivers no longer have to start with the tyres used in Q2, which is why no one uses any more tyres (M) in qualifying IRL.
In the game therefore we no longer have the (M) in qualifying (because it is useless) and a quick switch was made with another set of (S) from Free Practice.
The problem is that the previous mechanism of the game that does not make you choose which sets to keep for the race, unlike reality, this year in fact deprives us not only of the second set of (H) but also of the second set of (M) .
So I think the time has come for a serious intervention that brings the situation equal to reality, in order not only to fix the bug but also to improve the immersion of the game.
Nuv
- pawel5673 years agoNew Ace
Maybe during tomorrow's update something about this will change. There is very little chance of that, but there is always hope.
- 3 years ago
Right, I have DEFINITIVE proof that EA/ CM are severely neglecting this issue, and to top it off, they know it too. I’ve been doing a bit of data diving today, In order to change the tyre compounds so that we have 2 mediums or even 2 hards for the race, all EA/ CM have to do, is alter one of the configuration files (which on a PC, comes up as a notepad document). When compared to the same configuration file on 2021, the defined sets of tyres for a qualifying session are different!
Now EA/ CM, I’ve also edited the 2022 config file to match the 2021 file, swapping a set of softs for mediums in qualifying, and guess what? It worked! The only issue I have is I can’t play online with the 2021 configuration, but it means there is no more hiding EA/ CM. Sort this colossal error out now, if I can do it, And I’m no game developer, then you have NO MORE EXCUSES!
- 3 years ago@gusticlescauk That’s amazing. Can you post the config file code? I don’t have 2021…
- pawel5673 years agoNew Ace@SW0RDF15H yes add track China and painting Ferrari yellow
- 3 years ago
@gusticlescaukCould you tell us which file this is please, so at least those of us on PC can do this for ourselves? Thanks.
Edit: I do a lot of modding on the F1 games and I had no idea that a file like this existed. The only file I know that deals with tyres is the tyrecompounds.erp file but you have to extract that with an archiver before opening it up in Notepad. And even then I thought it only dealt with tyre behaviour, not allocation. So I'm baffled as to what this file is that you've found.
Edit 2: I'm guessing it's an XML file? I completely forgot those existed since Codies started using ERP archives.
I feel like I'm on some kind of treasure hunt, haha!
Edit 3: I've done a search for XMLs and there's nothing tyre allocation related. I think you're going to have to tell us what this file is.
- 3 years ago
In each of the sub folders for each team and the MP car, there’s a config file that you’ll need to specify which windows based program can run and open the file into a semi readable format in notepad.
A lot of the config file isn’t very clear in what it configures, but the part which we all are annoyed about is very easy to spot as it’s using the initials S M H I W, which covers the 5 tyre compounds available during a weekend.
The same files exist in all the teams on 2021, just in different configuration enabling 2 mediums during qualifying and the race. I literally did a copy and paste job from 21 to 22, and it swapped a set of softs and mediums round from FP3 and Q2 so the Mediums were in the Q2 allocation.
This is quite literally the easiest fix for EA/ CM to implement, and it will without question be a massive welcome fix for 22. Without going on my PC, I can’t remember the specific config file name in each team.
This same type of config file exists in both rfactor and rf2, and indeed any racing sim game that supports F1 mods, so anyone who has modding experience should know what they’re looking for. The original intel team that developed Rfactor, also created F1 championship season 2000 for none other than EA SPORTS back in late 2000/ early 2001. The way EA/ intel package their gaming files hasn’t drastically changed over 20 years!
- 3 years ago@gusticlescauk Can you tell us which directory/folder the file is in??
- 3 years ago
@gusticlescaukI'm assuming you're pointing to:
F1 22\2022_asset_groups\f1_2022_vehicle_package\teams\[team name]
Because there aren't any config files in there for me, only the ERP files, and I can't find anything in there about tyre allocation.
A path like the one above to the folder or file you're referring to would be a great help. Codemasters aren't famed for their tidy housekeeping when it comes to their file structures I'm afraid, duplicates and so on. A nightmare.Edit: Just to clarify, the only files in that specific folder deal with car physics and not tyre allocation. They're files I deal with day-in, day-out. Probably the most commonly edited files for the F1 games on Racedepartment. If there's something in those files that deal with tyre allocation, I'll be amazed.
There's F1 22\2022_asset_groups\f1_2022_vehicle_package\tyrecompounds\ but that deals solely with tyre behaviour, not allocation.
The only answer I've seen to this problem is guy making a table for Cheat Engine to swap the compounds while the game's loaded, because there's supposedly no other way around this, but I hate using CE because it's caused all manner of issues with my PC as far as antivirus goes. More trouble than it's worth, for me anyway.
- 3 years ago
New patch, no solution. EA/CM ignoring it on purpose. They will not fix this. Think we can close this thread. I give up.
- 3 years ago
Just so you guys are aware, I did send @EA_Kent a private message exactly a week ago. I made it as professional, adult and pragmatic as I possibly could and tried to be genuinely helplful and understanding in my explaination too... He still hasn't bothered to read it.
At this point I think it's the community managers who just aren't passing the information along to the development team.
Here's what I sent:
- 3 years ago@gusticlescauk It sounds like you're opening a binary file in notepad. If you are, it won't be easy for most of us to spot. You'll either need to tell us exactly which file you're opening and what to search for via Ctrl+F, or if you're extracting it via the EGO ERP archiver, point us to exactly where you're seeing this allocation data.
I agree with @s00zster, I've spent a lot of time in these files and I've never noticed tyre allocation data. It sounds like you're sitting on an easy fix the community could implement, but we're missing the necessary instructions to do so.
About F1® Franchise Discussion
Recent Discussions
- 3 days ago
- 3 days ago
Weekly Warrior Trophy
Solved13 days ago- 17 days ago