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Steam wouldn't give me a refund either, so I made a claim on my credit card (they warranty all purchases for extra 12 months on Premium Card) 8 weeks later after their investigation as I quoted the Australian consumer law (Not fit for purpose law) which is one of the best consumer laws in the world, Me have my money back. Steam can go jump I don't need their permission to do anything.
Hey folks,
Thank you for your detailed feedback on this topic. We've shared an update on this which you can find here: Tyre Allocations - Answer HQ.
- 3 years ago
Why can’t you just replace this years allocation with the 2021 allocations? This is pure laziness and completely unprofessional of EA
- 3 years ago@CM_TGK Nice job on doing absolutely nothing and then sell the fix for 60€ with next year's game as a big innovation.
"We’re always keen to mirror the real-world sport in-game as best we can, especially when it comes to regulation and rule changes."
BS n°1. If you were, you would actually provide a way to mimic real life regulations and strategy possibilities. Right now, the game is absolutely crippled, always following med-hard one stop strategy every race with basically zero flexibility pre and during the race considering the lack of another set of medium tyres, which is absolutely the furthest away from IRL racing we've seen this year.
"Whilst the way tyres are allocated throughout a race weekend in F1® 22 follows several sporting regulations, we’ve tried to balance tyre allocations throughout all sessions."
Balance? You call this balance? Why on earth would I care to have TWO sets of mediums for FP instead of having them in the race? Are you serious?
"Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."
SOMEWHAT restrictive? You mean, one of the biggest reasons the game is absolutely unenjoyable, completely unrealistic and utterly broken in its game mechanics is SOMEWHAT restrictive? Are you trying to tell me the important part of the weekend we shouldn't miss a specific set for is FREE PRACTICE?
I will give no further comment on this point.
"Whilst this strategy isn’t something we’re able to implement for F1® 22, we’re looking to expand the way tyres can be allocated throughout a race weekend for our future titles."
Translation: we're going to do absolutely nothing to fix one of our biggest mistakes of the year, so we can sell you the fix for 60€ in F1 23. Please give us more money so we can continue to do absolutely nothing to improve the games we release.
JUST MOVE THE SECOND MEDIUM SET FROM FREE PRACTICE TO THE RACE, WE'RE NOT ASKING FOR A DYNAMIC RETURN SYSTEM.
Or just "unlock" it on race day, like it already is on sprint weekends.
You should be ashamed of yourselves. - 3 years ago@CM_TGK I appreciate you acknowledging this issue again, but this doesn't seem like a sufficient answer. The bottom line is that strategy *in F1 22* is busted with the current allocation. Are we really been told that a fundamental aspect of gameplay is going to be permanently neutered for this title?
I understand that implementing a completely new system to perfectly reflect the sport's actual rules is way too much to ask of CM on an already-released title. That's fine. But at the very least, the strategy in this game needs a second medium on race day. Whether it is just modifying the current allocation or providing an additional preset in the "Tyre Allocation" dialog, something really needs to change here.
I really hope CM reconsiders leaving the current allocation as-is for F1 22. It makes 50% races one-note, and 100% races fragile-to-broken. People have spent countless hours trying to fix this in the game's files ourselves, to no avail. Can we please see this issue actually addressed in the title where it's causing problems? - 3 years ago
Let me see if I understand, you are saying that you will not fix this bug?!
No, that cannot be true.
Are you kidding?
It is unacceptable that this is true!
Ridiculous! - 3 years ago
Thanks TGK,
But for me, this really isnt a solution, since there were so many problems with every game since atleast 2020, ive decided to not get the game next year.
Maybe you guy's should listen to the fans, instead of listening to well, i dont know who you guys listen to really...
From my prespective (owned everygame except 2015) it would be best to stop the yearly relese, or hold it for a year, get the base of this buggy mess in order, upgrade the servers and all and release the next year, with maybe a legacy edition for like 15 bucks.
But know how the series already been and the great masters of EA above your head, im sure thats never gonna happen
- 3 years ago
@CM_TGK wrote:Hey folks,
Thank you for your detailed feedback on this topic. We've shared an update on this which you can find here: Tyre Allocations - Answer HQ.
Give us unlimited tyres if you are incompetent to make game properly.
Also what the hell is that fake XP points by 1 EA admin, come on. - 3 years ago
What a pathethic excuse of a answer... Truly would be 'game breaking' to re-enable games already EXISTING ... keyword EXISTING menu screen for weekend tyre allocation that is already IN the game, and adding few presets in there shifting the mediums or hards outside of Practice for Q/R... Its not like the game doesn't already support handling a different weekend tyre allocation ... as shown by screenshots ...
And I must add:"Whilst the way tyres are allocated throughout a race weekend in F1® 22 follows several sporting regulations, we’ve tried to balance tyre allocations throughout all sessions. Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."
>Ah yes because we totally NEED 2 sets of mediums in the god damn practice programs , when LITERALLY only a single practice program recommends mediums... must be sure not fail the Race simulation programme on my 2 sets of mediums... What a YOKE of a excuse.
I know the real reason why this has been done in this years game, its because of the tyre return priority, if the player skips P1 they lose mediums for P2/P3 even without the player using them, having 2 sets ensure player has another medium set for P2 ...But we don't need that, you can just shift the Set 1 of mediums to P3 to avoid the return priority in first place... And then have Set 2/3 be allocated for Race/Q.
In ideal world to avoid the return tyre priority for skipping sessions you would want to allocated 2 softs to P1 , 1 soft / 1 hard to P2 , 1 soft / 1 medium to P3 and rest into Q/R allocation
And again the game ALREADY HAS a weekend tyre allocation screen, WHY can't that be re-used to have various presets of how the tyres are distributed over the weekend, and just have a randomizer tied for how the AI picks them... and be done with it.
Im about to sound like a little entitled b* ... but I've been buying every single CM F1 game on steam since 2010... and honestly I've had enough F1 22 might be my last purchase. I'm not spending another penny for simple fixes that a basement dweller can implement through memory editing...
But guys keep it civil against the community team, its not their fault that CM dev team is being incompetent in this situation, but personally I'm done with this series. - 3 years ago
Fix it like this: Evertyime you use tyre and come to pits it will be again on 0% and you can put it on your car!
- 3 years ago@JanKondler agree, there are many ways to give a solution, but the best thing for them is to ignore F1 rules, I really hope F1 keep an eye on them and choose another company to do the F1 Official game, unfortunatelly they have a lot of years with F1 license, we are in the trash with EA!
- 3 years ago
@StopAndGoBruno wrote:
@JanKondleragree, there are many ways to give a solution, but the best thing for them is to ignore F1 rules, I really hope F1 keep an eye on them and choose another company to do the F1 Official game, unfortunatelly they have a lot of years with F1 license, we are in the trash with EA!I agree with you but no. This in not EAs fault its purely Codemasters! They are absolutely incompetent! They arent able to fix this simple bug but we have cars that NO ONE uses. I have never seen anybody from week 2 to use that * in F1 game. They are total * and they should never touch that game again.Give it to Roblox or Fortnite developers, I dont care.
- 3 years ago
I can't believe what I've just read in that statement. In so many words, "we'll fix it for the next game that'll cost you another £60".
I'm speechless.
Edit: I've just noticed the 203 XP on the @CM_TGK account, all given by 1 EA account at the moment he posted the statement, presumably to make it try and reflect every single one of us who've posted in this thread are thankful. I can't believe what I'm seeing. I feel a bit sick tbh.
You're never getting another penny out of me.
- 3 years ago
This behaviour is absolutely unacceptable. Adding more XP to make it look helpful? Or that we are thankful? What is this?
- EA_Mako3 years agoCommunity Manager
Hey @s00zster @JanKondler,
I just wanted to briefly clarify what you're seeing here. This is an automated part of how XP works on the AHQ Forums, which you can read more about on this page if you'd like.
When a post is flagged as the answer in a thread, that post is "pinned" and will show up as the first reply on the first page. We'll often use that for visibility to make sure information is not missed.
That also automatically adds XP based on the number of replies a thread has received. This is just the way the forums work in general, not something that was manually added or targeted for this thread, as a heads up.
Hopefully that clarifies that aspect a bit more, thank you for the continued game feedback.
- 3 years ago@s00zster This is truly sickening, I’m in no way thankful that every single player has been ripped off courtesy of EA and/ or CM.
I’ll not be paying for 23 onwards unless they can sort out the shambles and actually follow the real regulations in regards to tyres. Bottom line is, EA can do a rollback to a working tyre allocation model, but don’t want to as it’s not their own implementation of the tyre regulations.
None of the stand-alone CM f1 games had any issues with tyres. Only once EA have had an ‘influence’ does the tyre allocation issue become hugely significant problem. - 3 years ago
"Whilst the way tyres are allocated throughout a race weekend in F1® 22 follows several sporting regulations, we’ve tried to balance tyre allocations throughout all sessions."
"Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."...What on earth are you talking about? We ARE 'left without a specific set for an important weekend'. That's what this whole thread was all about.
- 3 years ago
I feel like they could easily just switch out one set of Softs from qualifying to one set of Mediums from practice and that would already fix plenty of issues - I'm surprised by their post/decision here...
- 3 years ago
@SW0RDF15H wrote:"Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."
...What on earth are you talking about? We ARE 'left without a specific set for an important weekend'. That's what this whole thread was all about.
This! That's exactly what the problem is! The players have been left without a specific set for an important part of the weekend.
It's like they haven't even been reading our complaints!
- 3 years ago
Please just bin EGO 4 this game is 7 years old now it's dead give up move on. Get over it. Build a new game with everything working. You owe it to everyone that bought F1 21 and F1 22.
- 3 years ago@CM_TGK May i just hint at the logical flaw at the teams thinking? Its like forbidding a child to do something and as a result the kid wants to do it even more.. When someone runs into the issue of being out of a specific tyre thats tough luck and will teach them to plan properly.. Has happened in recent years too that teams used 2 hards in a race and never were we able to do it in the game.. If you want some compromise just lock the one medium and hard for the race and one soft for Q3, this will cover all necessary possibilties and with the rest of tyres free to choose its also giving us the freedom we want..
- 3 years ago
What the!? this is unacceptable. People have been complaining about this for months and the answer you give is just that you're not fixing it? This is absolutely unbelievable, it screws up strategy for players who race at 50% and 100% laps and almost completely removes the element of pitting under the safety car early to mid race because you don't have a 2nd set of mediums. Can't switch a MH strategy to MMS because the 2nd set of mediums is not there.
Also, the fix, as others have suggested, seems simple enough, switch the 2nd set of mediums in free practice for one of the softs in qualifying. Sure, it's unrealistic because with the quali rules now, you wouldn't have a need to use the mediums in qualifying but you know what's more unrealistic? Not having a 2nd set of mediums for the race.
Another way is to just make the Sprint weekend allocation the default one, which is basically the same as the solution above.
- 3 years ago
On normal forums the "solution" is accepted by the original author of the topic, not by an admin. This "explanation" is not a solution to the problem.
- 3 years ago
I'm starting to think there is a genuine miscommunication and misunderstanding here.
Codemasters' statement referred to the general function of the tyre allocation and how close to the rules it is (essentially what the opening post was about) rather than specifically about missing a 2nd set of medium tyres (the statement seems to be totally oblivious to this point by saying "we wanted to make sure the player wasn't missing a specific set of tyres). They're just focusing on how allocation works compared to real life and have effectively ruled that as "by design".
Perhaps it would be better if we all piled into the thread I opened a few weeks ago which was specifically about not being able to use a 2nd set of mediums - Can't Use 2nd set of Medium Tyres in a Non-Sprint Race - Answer HQ (ea.com)
If we can bump that thread up, perhaps they might get the message?
- 3 years ago
The most worrying thing about this statement is "for future titles" Meaning forget this being rectified in this game at the least and maybe for the next title or the one after that who knows which I find totally unacceptable theres still no concrete answer except for a vague explanation and part answer. We pay more than enough for a game that is on its * when it come to the game engines compatibility but still add mostly non related stuff like supercars and f1 life. It's quite obvious it cant handle the load and needs a total revamp of code. One of many examples and this as been reported since atleast f1 2020 and still not been fixed is floodlights being on at Bahrain in day time conditions there are bugs that still exist from your past titles never mind your future titles.
- 3 years ago
I am immensely disappointed. F1 22 wants to be the official Formula 1 game and simulation and can't even implement the tire changing rules? This is a sign of poverty.
I can not see that teams have taken a more tactical approach of swapping sets between sessions. This was the last years the case too. Some rules changed but therefore I pay for the new release. Not only for new liveries.
FIA would have to insist on the implementation of the official rules before issuing licenses. Otherwise it's not an official game. I honestly still can't believe it.
- 3 years ago
Im curios to know how F1 or FIA see the F1 22 game, wrong tyre allocation, there is no rule for overlapped drivers to go to the correct position on track, without listing all the other bugs and official F1 rules that are not applied to the game
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