Forum Discussion
Hey folks,
Thank you for your detailed feedback on this topic. We've shared an update on this which you can find here: Tyre Allocations - Answer HQ.
What a pathethic excuse of a answer... Truly would be 'game breaking' to re-enable games already EXISTING ... keyword EXISTING menu screen for weekend tyre allocation that is already IN the game, and adding few presets in there shifting the mediums or hards outside of Practice for Q/R... Its not like the game doesn't already support handling a different weekend tyre allocation ... as shown by screenshots ...
And I must add:
"Whilst the way tyres are allocated throughout a race weekend in F1® 22 follows several sporting regulations, we’ve tried to balance tyre allocations throughout all sessions. Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."
>Ah yes because we totally NEED 2 sets of mediums in the god damn practice programs , when LITERALLY only a single practice program recommends mediums... must be sure not fail the Race simulation programme on my 2 sets of mediums... What a YOKE of a excuse.
I know the real reason why this has been done in this years game, its because of the tyre return priority, if the player skips P1 they lose mediums for P2/P3 even without the player using them, having 2 sets ensure player has another medium set for P2 ...But we don't need that, you can just shift the Set 1 of mediums to P3 to avoid the return priority in first place... And then have Set 2/3 be allocated for Race/Q.
In ideal world to avoid the return tyre priority for skipping sessions you would want to allocated 2 softs to P1 , 1 soft / 1 hard to P2 , 1 soft / 1 medium to P3 and rest into Q/R allocation
And again the game ALREADY HAS a weekend tyre allocation screen, WHY can't that be re-used to have various presets of how the tyres are distributed over the weekend, and just have a randomizer tied for how the AI picks them... and be done with it.
Im about to sound like a little entitled b* ... but I've been buying every single CM F1 game on steam since 2010... and honestly I've had enough F1 22 might be my last purchase. I'm not spending another penny for simple fixes that a basement dweller can implement through memory editing...
But guys keep it civil against the community team, its not their fault that CM dev team is being incompetent in this situation, but personally I'm done with this series.
- 3 years ago
Fix it like this: Evertyime you use tyre and come to pits it will be again on 0% and you can put it on your car!
- 3 years ago@JanKondler agree, there are many ways to give a solution, but the best thing for them is to ignore F1 rules, I really hope F1 keep an eye on them and choose another company to do the F1 Official game, unfortunatelly they have a lot of years with F1 license, we are in the trash with EA!
- 3 years ago
@StopAndGoBruno wrote:
@JanKondleragree, there are many ways to give a solution, but the best thing for them is to ignore F1 rules, I really hope F1 keep an eye on them and choose another company to do the F1 Official game, unfortunatelly they have a lot of years with F1 license, we are in the trash with EA!I agree with you but no. This in not EAs fault its purely Codemasters! They are absolutely incompetent! They arent able to fix this simple bug but we have cars that NO ONE uses. I have never seen anybody from week 2 to use that * in F1 game. They are total * and they should never touch that game again.Give it to Roblox or Fortnite developers, I dont care.
- 3 years ago
I can't believe what I've just read in that statement. In so many words, "we'll fix it for the next game that'll cost you another £60".
I'm speechless.
Edit: I've just noticed the 203 XP on the @CM_TGK account, all given by 1 EA account at the moment he posted the statement, presumably to make it try and reflect every single one of us who've posted in this thread are thankful. I can't believe what I'm seeing. I feel a bit sick tbh.
You're never getting another penny out of me.
- 3 years ago
This behaviour is absolutely unacceptable. Adding more XP to make it look helpful? Or that we are thankful? What is this?
- EA_Mako3 years agoCommunity Manager
Hey @s00zster @JanKondler,
I just wanted to briefly clarify what you're seeing here. This is an automated part of how XP works on the AHQ Forums, which you can read more about on this page if you'd like.
When a post is flagged as the answer in a thread, that post is "pinned" and will show up as the first reply on the first page. We'll often use that for visibility to make sure information is not missed.
That also automatically adds XP based on the number of replies a thread has received. This is just the way the forums work in general, not something that was manually added or targeted for this thread, as a heads up.
Hopefully that clarifies that aspect a bit more, thank you for the continued game feedback.
- 3 years ago@s00zster This is truly sickening, I’m in no way thankful that every single player has been ripped off courtesy of EA and/ or CM.
I’ll not be paying for 23 onwards unless they can sort out the shambles and actually follow the real regulations in regards to tyres. Bottom line is, EA can do a rollback to a working tyre allocation model, but don’t want to as it’s not their own implementation of the tyre regulations.
None of the stand-alone CM f1 games had any issues with tyres. Only once EA have had an ‘influence’ does the tyre allocation issue become hugely significant problem. - 3 years ago
"Whilst the way tyres are allocated throughout a race weekend in F1® 22 follows several sporting regulations, we’ve tried to balance tyre allocations throughout all sessions."
"Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."...What on earth are you talking about? We ARE 'left without a specific set for an important weekend'. That's what this whole thread was all about.
- 3 years ago
I feel like they could easily just switch out one set of Softs from qualifying to one set of Mediums from practice and that would already fix plenty of issues - I'm surprised by their post/decision here...
- 3 years ago
@SW0RDF15H wrote:"Even though this may be seen as somewhat restrictive, it ensures players aren’t left without a specific set for an important part of the weekend."
...What on earth are you talking about? We ARE 'left without a specific set for an important weekend'. That's what this whole thread was all about.
This! That's exactly what the problem is! The players have been left without a specific set for an important part of the weekend.
It's like they haven't even been reading our complaints!
- 3 years ago
Please just bin EGO 4 this game is 7 years old now it's dead give up move on. Get over it. Build a new game with everything working. You owe it to everyone that bought F1 21 and F1 22.
- 3 years ago
On normal forums the "solution" is accepted by the original author of the topic, not by an admin. This "explanation" is not a solution to the problem.
- 3 years ago
I'm starting to think there is a genuine miscommunication and misunderstanding here.
Codemasters' statement referred to the general function of the tyre allocation and how close to the rules it is (essentially what the opening post was about) rather than specifically about missing a 2nd set of medium tyres (the statement seems to be totally oblivious to this point by saying "we wanted to make sure the player wasn't missing a specific set of tyres). They're just focusing on how allocation works compared to real life and have effectively ruled that as "by design".
Perhaps it would be better if we all piled into the thread I opened a few weeks ago which was specifically about not being able to use a 2nd set of mediums - Can't Use 2nd set of Medium Tyres in a Non-Sprint Race - Answer HQ (ea.com)
If we can bump that thread up, perhaps they might get the message?
- 3 years ago
VI WON
Good job everyone 🥳 - 3 years ago
Can anybody confirmed if they've solved this?? I've just seen on twitter they've said the new update 'offers greater tyre flexibility'???
- CM_TGK3 years agoCodemasters Team
Hey everyone,
Thank you for your ongoing feedback on this issue. We have made an update to tyre allocations with today's 1.15 patch.
A more detailed post about that can be found here: Tyre Allocations in F1® 22 - UPDATE - Answer HQ
We hope this allows for greater strategies with your races! - Ultrasonic_773 years agoHero
@CM_TGK wrote:Hey everyone,
Thank you for your ongoing feedback on this issue. We have made an update to tyre allocations with today's 1.15 patch.
A more detailed post about that can be found here: Tyre Allocations in F1® 22 - UPDATE - Answer HQ
We hope this allows for greater strategies with your races!Thanks very much for listening to everyone's feedback on this issue. I know many will appreciate this update 🙂.
- 3 years ago
Finally! Thanks very much for finally listening and implementing a worthy fix
- 3 years ago
seems my " spamming" here worked 👍
- 3 years ago
Hi,
"You will now have the choice of weekend tyre allocations between three set options: Softer, Balanced, and Harder. "
Where is the option to choice the tyre allocation ? I don't find it. Thx
- EA_Kent3 years agoCommunity Manager
Hi everyone,
I wanted to just drop in and say we really do appreciate everyone's feedback on this. Thank you for always letting us know how you feel, and for sharing your thoughts on how the game can be better.
Just taking the opportunity to drop the link to the news about the tire allocation changes again, in case anyone hasn't seen it yet:
https://answers.ea.com/t5/Updates/Tyre-Allocations-in-F1-22-UPDATE/m-p/12001584#M26
- 3 years ago
So first of all thank you for finally fixing this but I've encountered a problem. The fix doesn't work on existing saves, There's no option to change tyre allocation although it is set on "harder" by default now so at least we have an extra Medium and Hard Tyre for the race. It works as intended on new saves created after the patch. Hopefully this gets sorted out.
First screenshot is of an existing save and second screenshot is for new saves after the patch
- 3 years ago
Sorry for posting in succession but just a quick update. So the tyre allocation choices do appear in existing saves but you have to wait after you finish your current season for it to appear. I simulated the current season for my old save file because i wanted to check if Portugal and China worked for old saves as well(They do) and saw that the "Softer, Balanced, Harder" options were there on the Tyre allocation tab.
- 3 years ago
Harsh criticism when needed and big props when deserved!
Thank you for listening to us and fixing this huge problem.Apparently it created a bug with mandatory compounds during races, but with a new system implementation a couple of hiccups are to be expected, I guess.
Hopefully it will be fixed soon, but this is a MASSIVE step forward regardless. Thank you!
About F1® Franchise Discussion
Recent Discussions
- 3 days ago
- 3 days ago
Weekly Warrior Trophy
Solved14 days ago- 17 days ago