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Davigugu55's avatar
5 months ago

Input lag - Offline Mode (Worse Online)

Product: EA SPORTS FC 25
Platform:PC
Please specify your platform model. Steam - PC
AMD or Nvidia Model Number Nvidia GeForce RTX 3070 Ti
Enter RAM memory size in GB 32GB
Which mode has this happened in? Ultimate Team™
Which part of the mode? Squad Battles
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 27/09/2024
What time did you see the bug? (HH:MM AM/PM) 10:50 PM
What is your time zone? PRT - GMT - 4:00
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? I've been getting it since day one, no special steps to reproduce it. Tested using Wired Xbox Series Controlled or Bluetooth.
What happens when the bug occurs? The game has a ~100ms delay for registering any controller input. It was measured by recording the screen and counting frame-by-frame using a video editor. The response time was compared with an controller overlay(gamepadviewer.com) in OBS, streaming software. Time to first input response (from gamepadviewer) to the first in-game player response.
What should be happening instead? The game shouldn't have any delay registering controller inputs. It get's worse when we hop into online matches, since the network latency is also added to the inputs.

Measurement Accuracy: 60fps

Compared to input first perceived in GamepadViewer.

It's noticeable that the game registers the input only several frames after. The game engine responds even after.

On online games the issue gets worse since there are network packets round trip latency. But even with 30ms stable connection, the game is barely playable at the moment.

I've been facing this issue since day one from early access. Tried a plethora of video settings combination, to no improved result, Tried increasing USB polling rate from my controller with no fix.

I'm on Windows 11, Using a Xbox Series Controller, Wired via USB. Same happens to Bluetooth connection.

I have no performance issues with this game at all. I get stable 230fps without v-sync or frame limitation.

My DxDiag is attached.

From the video below:

Orange Marker: Time to Slide Tacke Animation Start
10 frames ~= 166.67ms

Green Marker: Time to Player Switch
8 frames ~= 133.33ms

Red Marker: Time to Slide Tacke Animation Start
9 frames ~= 150ms

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