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Ok, here is what you do:
Get rid of the sliders for player physique, instead do small, medium, large body types given a players height and weight.
So let's say a player is 6-0 190, you will have a general player body type based on those measurements. But then for each individual input; gut, chest etc., you will also have the small medium and large options. This way there aren't as many options and ways it can go wrong.
This also works because you can develop rules for players solely based on height and weight. For example, a 200lb RB with a large arms will look much different than a 300lb OL with large arms. And a DE with small arms would just mean they are well-defined and not actually small like they would be on a WR.
Take Bryce Young And Kyler Murray as a good test.
Bryce Young is listed at 5-10 204
Kyler Murray is listed at 5-10 207
But they look very different, so Bryce would be small for all inputs and Kyler would be large for all inputs. Large doesn't have to mean crazy big. It can mean large compared to what the average player of similar height and weight look like.
This is the easiest way to move forward with player physique, and if implemented in NCAA Football it can be a seamless transition for players imported from one game to another because there are simple rules based on height and weight. Oh, and get rid of shoulder pad height options and make them all extra small, or make the default extra small (and when chest gets bigger, shoulder pads shouldn't get 3x taller).
Or you could just get rid of the physique altogether and just do the small, medium and large body type based on height and weight.
Look, I know I am annoying, but this would work. I promise you it will work.
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