Welcome back to Gridiron Notes for Madden NFL 24! Today, we are excited to take you on a Deep Dive of all of the new features and updates coming to Franchise Mode for Xbox Series X|S, PlayStation®5, and PC.
Our developers can’t wait to tell you about some of the new features including Mini Games, Commissioner tools, and more! But first, let's take a look at our Franchise Deep Dive video that has just been released!
Training Camp
One of the most requested franchise features is back and coming to Madden NFL 24 with the return of Training Camp to Franchise mode. The integration of mini-games will feel familiar and fresh to franchise veterans and newcomers alike.
At the beginning of each season, Training Camp will give you the opportunity to improve your roster by running some of your players through a series of mini-games. In the Madden NFL 24 beta, we included every mini-game in Training Camp knowing we would optimize the list based on player feedback and sentiment we received.
The reasoning behind this was to ensure that Training Camp remained a fun and worthwhile experience but also was something that didn’t take an extensive amount of time before being able to start your season. At launch, Training Camp will consist of the following mini-games:
Target Passing (Quarterbacks)
Pass Skeleton - Outmanned (Quarterbacks)
Rushing Attack (Halfbacks and Fullbacks)
WR Battle (Wide Receivers and Tight Ends)
WR Battle - Red Zone Attack (Wide Receivers and Tight Ends)
Trench Battle - The Long Hall (Defensive Line and Linebackers)
Chase and Tackle (Linebackers)
DB Battle (Defensive Backs)
DB Battle - Red Zone Defense (Defensive Backs)
Field Goal Accuracy (Kickers)
Coffin Corner (Punters)
Inside Training Camp, the process is simple - first choose your mini-game. Mini-games are available for every position on your roster (with the exception of the offensive line) and the mini-game selected will determine which players on your roster are eligible to play. From there, you can choose any eligible player, but choose wisely as each mini-game can only be completed once AND a player is only allowed to complete one mini-game in Training Camp.
Once inside the mini-game, your success dictates your gains as you vie for a bronze, silver or gold medal with varying awards based on which medal you achieve. The rewards can come in all different forms including Skill Points which will allow you to upgrade your player. You’re not obligated to participate in Training Camp, if you only play a few or none of the mini-games the unplayed will be simulated with a random, weighted chance of either gold, silver or bronze in the same fashion that is done for the CPU.
Weekly Strategy
In addition to Training Camp, mini-games have also been implemented into the Weekly Strategy loop. Each week after selecting your offensive and defensive gameplans, each of your focus players (except OL) will have the opportunity to play through one mini-game.
All 26 mini-games will be available but each focus player will be limited to playing the mini-games they are eligible for. Also, because this is a weekly task the rewards will be much lower than in Training Camp and it is essentially used as a modifier for that player's bonus focus XP.
Dev Note: Mini-Games in Franchise will play a bit different than the mini-games in the front end. This is because in Franchise, players will use their true ratings (with a few exceptions). We’ve adjusted the medal thresholds to account for this.
Trades
Following the barrage of blockbuster trades over the last couple seasons, we knew that our trade system required a much needed overhaul. Quite simply, our previous system just flat out couldn’t replicate the trades NFL teams were making and in Madden NFL 24, we’ve made a number of improvements to allow for more fun, more flexibility and more realism with trades.
Additional Trade Slots:
The amount of trade slots in Madden NFL 24 has doubled from three to six. In expanding these slots, we wanted to maintain a balance between realism and the fun of stepping into a GM’s shoes and the unfortunate reality is that the vast majority of NFL trades include one and sometimes two players but very rarely more. However, the fortunate reality is that Madden is a video game and sometimes being ultra realistic isn’t necessarily as fun so the amount of players you can add to a trade package will remain at three while the maximum number of picks you will be able to offer will be all six slots.
Extra Draft Picks:
Being able to include up to six draft picks in a trade meant that we also needed to provide you with some additional capital to be able to pull off these blockbuster trades. We’ve added an additional year of draft picks so you’ll now be able to trade or trade for draft picks from the current year, the following year and two years out.
Trade Tuning:
There are an endless number of factors that go into how trades are offered and/or accepted. With the additional trade slots, it was vital that we made a complete pass over our trade tuning heading into Madden NFL 24. Throughout the cycle we uncovered a number of issues that were causing problems and inconsistencies with how players were being valued and have made many improvements that should result in players of all types being valued more consistently.
In addition, with the extra year of draft picks, an additional pass on the value of draft picks needed to be done. While in the draft, we tried to replicate the infamous draft pick charts that you see and hear about coaches and GM’s using so often.
Get Offers:
In Madden NFL 23, we added the ability to get generated offers for your players and opposing players and we’ve made several improvements to its functionality in Madden NFL 24. All of the trade tuning mentioned above also applies to the Get Offers functionality and we also identified and fixed an issue from last year where occasionally there would be offers populated that would not be accepted when attempting via manual trades.
When you get offers for a player, whether he’s on your team or another team, there will be a counter offer button when highlighting a potential package. Using this button will return you to manual trades with the trade slots already filled with the assets from the package you selected and allowing you to readjust the offer.
Not sure how they would do it but I wish they could figure out a way to do compensatory picks. I feel like I need to trade away players that I'm not going to resign so I can get something for them but then their signing bonus adds up on my salary cap.
@Sgoforth5 Only in our dreams. History has shown that such coding may destroy our franchises, but I'm with ya. I wish we could get compensatory picks because my Niners would be KINGS