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Sgt_Sparrowhawk's avatar
2 years ago

Player traits expansion

Following on from my thread on pass rush and the problems with it as a whole 

https://answers.ea.com/t5/Game-Suggestions/Pass-Rush-Issues-Mega-Thread/td-p/12901245

I have thought of some new things that need to be discussed across the board. Player traits.

I will now make a list of what we should be seeing as traits, just off the top of my head

Dev Trait - Obviously

Penalties - Split into scenarios that are specifc. Make them linked in the first instance to when they are beaten on a play

DPI when beaten- Never, Rarely, Normal, Often, Always

Holding when beaten - Never, Rarely, Normal, Often, Always

Early Jump (offside and false start) - Never, Rarely, Normal, Pass commit often, Pass commit very often - When on D and pass commit used, the DL in question will very likely to bite on a false snap, or just in general. the same for the OL. very jumpy in those passing situations

General Discipline (These will be Roughing the passer, late hits, hit out of bounds and facemask penalties) - V Disciplined, Disciplined, normal, Undisciplined, V undisciplined

Passing - There is so much more than aggressive to conservative to consider. Instead of 3 different decision makers, have them have several different personalities towards passing

Gunslinger -highly aggressive and not afraid to take shots downfield. Confidence in arm sees them complete passes in tight windows. also can lead to picks

Big game hunter - Want stretch the field vertically and challenge defenses with their deep throws. will ignore check downs

Game Manager: prioritise protecting the football and making high-percentage throws. 

West Coast Quarterback: emphasizes short, quick passes, and timing routes. Wanting the ball in playmakers hands in space underneath

Obviously there are far more that we could do, but this isn't my job

Sense pressure - currently we have Paranoid, trigger happy, ideal, oblivious and average. These can likely be expanded upon to include awareness of all sides and how they react. 

Scrambling

Rollout right - Tuck and run, look for pass, balanced (would be willing to do either)

Rollout left - same

edge pressure - Tuck and run up middle, step up and scan

QB Running

Look for contact - Tim Tebow/Allen etc

Evade contact - Lamar

Slide - non dynamic carriers

Balanced - will do any

Pass rushing.

This is of course my main bugaboo, We have currently - FMV yes/no - PMV yes/no. That means genuinely nothing.

We can expand this so much to open up a whole library of animations. because i'm lazy and to prove how easy it would be. I have used chat GPT for this. The idea would be to provide EITHER a yes/no for these. or if we want to be in depth (which we do.) we can go to a level of 

Can't use/Rarely uses/Sometimes uses/Often Uses/Go to move.

This would showcase the likelihood of them using a move in a pass rush attack - think of it like the star system in playbooks (although that is another gripe for a different day)

  1. Speed Rush: The defender uses their speed and explosiveness to beat the offensive lineman around the edge, aiming to get to the quarterback quickly.

  2. Bull Rush: The defender uses pure strength to drive the offensive lineman backward, pushing them into the quarterback's path.

  3. Swim Move: The pass rusher uses an arm-over technique to swim past the offensive lineman's block, often used to get around the lineman.

  4. Rip Move: The defender dips their shoulder and uses a rip motion to get past the offensive lineman's block, often used to get around the lineman.

  5. Spin Move: The pass rusher spins quickly to avoid the offensive lineman's block and get to the quarterback.

  6. Club Move: The defender uses a forceful clubbing motion with their arm to knock the offensive lineman's hands away and gain an advantage.

  7. Chop Move: The pass rusher uses a chopping motion to strike the offensive lineman's arms and disengage from the block.

  8. Bull and *: Combines the bull rush with a sudden * or pull to one side to disrupt the offensive lineman's balance and get past them.

  9. Long Arm Move: The defender extends their arm fully into the chest of the offensive lineman, creating separation and leverage to move around the blocker.

  10. Hump Move: This move involves quickly getting under the offensive lineman's pads and lifting them up to disrupt their balance and drive past them.

  11. Push-Pull Move: The defender initially pushes the offensive lineman back, then suddenly pulls them forward to create space and get by them.

  12. Counter Move: This involves faking one pass rush move and then countering with a different move to catch the offensive lineman off guard.

  13. Stunt or Twist: This is a coordinated movement between defensive linemen where they exchange positions to confuse the offensive linemen and create lanes to the quarterback.

  14. Bull-and-Spin: A combination of a bull rush followed by a spin move to catch the offensive lineman off balance.

  15. Double Move: The pass rusher uses a combination of two moves in quick succession to keep offensive linemen guessing and improve their chances of reaching the quarterback.

  16. Cross-Chop: The defender uses a chopping motion while crossing in front of the offensive lineman to create separation and disrupt the block.

Strip Ball

Strip on sack attempt - yes/no

Strip on tackle attempt - yes/no

Strip in pile/gang tackle - yes/no

Plays Ball

Ball in air preference 

Goes for int - always/when on smaller player/when uncontested

Plays receiver - Always/When on bigger player/when between numbers

2 Replies

  • @Sgt_Sparrowhawk I agree with all of this.

    Traits should also be updated along with ratings as the year goes along.

    Ratings alone won't change how players play. Especially AI players.

    For example AI Brock Purdy keeps escaping to the right for no apparent reason. Now granted he did this a lot last year, but he's yet to do it this year.

    Whatever trait that they've given him doing this, needs to be updated.
  • Yeah, I am still confused by the pass rush player traits after all of these years.  It affects my player selection too. If I see a Power Rusher but they don't have a Bull Rush trait I pass on them because I am not sure if that means they won;t use the bull rush move or not.   But I have no idea if those things matter.

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