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Spudbox65's avatar
Spudbox65
Seasoned Veteran
1 year ago

CPU never spikes ball

How come the CPU never spikes the ball to stop the clock at the end of the half or game? This seems so simple, the play exists in the game.

3 Replies

  • @GratefulDEAd9588 Good point. They manage the clock well before 1 minute left, no huddle, 6 sec runoffs. Then when they're in FG position with 35 secs left there is no 6 secs no huddle runoff, they never spike the ball and usually let it run down to 9 secs and kick a FG. Not even smart enough to run down to 3 secs. Also, when your teams ahead kneeling out the clock, they will run to the line on the last play before the clock expires and try a punt or FG! What?
  • Spudbox65's avatar
    Spudbox65
    Seasoned Veteran
    1 year ago

    It’s annoying details like this that keep this game from being a true sim game and ruin immersion. 

  • @GratefulDEAd9588 Absolutely! I agree with this. I actually love they did focus on clock management, it's at least playable, but yeah, with that AND the fact that clock run off is completely unrealistic. I threw a 2 yard pass AT the goal line before half in my browns franchise, and it had a 23 second run off and ended the game..WHAT? teams don't take 23 seconds to run down 50 yards!! Seriously, at this point just take the clock run off out of the game and let us watch the offense break the huddle and run down the field in 2 minute drills. It was so perfect, and they just decided to just strip it away from the game..WHY EA? LIKE IF YOU REALLY CARE about seeing the next play as soon as possible why even try and focus on presentation? At the very least, MAKE IT A TOGGLE OPTION IN FRANCHISE. We don't want it in the game at all.honestly! Online I can understand, but...this is ridiculous. I think this basically proves they only care about online gameplay. For all we know the only reason they even bothered with cpu is for solo challenges in ultimate team 😭

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