Forum Discussion

issuhjay's avatar
issuhjay
Rising Rookie
5 days ago

Wear & Tear/Injuries too much

i adjusted the wear & tear to make things more realistic & you STILL cant get through a simulated QT without return returning to the gameplay without seeing 4+ players on the field with 1red bar of health left & then 3 key players injured due to wear & tear neglect. 

i have my auto subs on "keep fresh" but the game logic doesnt recognize a dude thats about to tear his calf into shreds, and keeps him on the field til his body is destroyed but since he has stamina, they keep him on the field. its ridiculous man. 

plus the wear & tear logic is just nonsense. if Devonta Smith has W&T ON HIS ARM, then why is he -5 speed?!!?!?!? 

FIX THE NONSENSICAL FEATURES IN THIS GAME MAN. P L E A S E .

3 Replies

  • Also the full pad practice just wrecks them and can only do half pads. 

  • Yes I even used the coach Skills to drop the wear and tear and the sliders and everyone after practice is Moderately affected some even severe 

  • issuhjay's avatar
    issuhjay
    Rising Rookie
    2 days ago

    dawg, i put the injuries on 5, adjusted wear & tear to a level i used similar to CFB27 thinking it would work similarly but of course not. lol 

    after practice literally EVERYONE has 3 bars in the "status". regardless if its week 1 of the preseason. i understand injuries do happen, but they're supposed to be pro athletes.. if i give them half pads for practice, why are all of the important ppl ending up with detached limbs & bullet holes?!