Coaching is still the biggest problem in madden
The coaching updates are a good start, but it still feels lackluster. I still feel like coaching is the biggest problem in madden. Most defenses in the real life nfl only come into a game with about 25 plays they've been working on all week. Offenses are probably 40 to 50. Yet, in madden, we get about 200 on either side of the ball. It would be a dream to me if that was the job of the offensive coordinator. To pare the playbook down to the select gameplan plays you're going to bring into the game instead of just getting a ratings boost on a "gameplan" play. It's like how teams were beating Patrick mahomes in the beginning of the year, you go out there with a 2 high shell. Playing cover 3 with a ratings boost against the deep pass is just super unrealistic. The defensive coordinator should be adjusting the depths of the zone drops every play in franchise. He should be guessing whether the offense is gonna run or pass. Defenses do have their run keys, but in reality, it's hard to defend both run and pass every play in a real game. Some teams, such as the raiders, seem to really not give much thought into stopping the run. They may have 1 guy 2 gapping in the middle of the line, but everyone else goes after the quarterback. Belichick is just incredible at guessing whether it is run or pass, where as guenther was absolutely terrible at it when with the raiders. What I'm saying is, I really appreciate the addition of coordinators to the game, but I feel they could be so much more. They could almost teach players of madden the rules of the game when they install a real gameplan each week. Just like they do for their own players when they install a gameplan for their real life team. Anyone can call a play, a good coordinator can teach a team to execute it properly and never give a man more than he could handle. Just like a good coordinator can put a player in position to succeed, a bad coordinator can put a player, or his whole team, in a position to fail. I'd like to see franchise as more of a different game than just a bunch of exhibition matches played in a row with your 200 play playbook at your disposal that everyone on the team executes flawlessly. Even if they are brand new to the team and have no chemistry. Even if they haven't had the time to digest the playbook, they will execute flawlessly. I'd love to be able to build up a coordinator to some day be head coach material. And if there is some flaw about them that can't be fixed, I'd like to have a reason to fire him. Though, having an inhouse option would require having position coaches. Which is actually more what the current coordinators feel like. A guy that can boost a position, while learning how to be a coordinator under the current coordinator who is learning how to be a head coach under the current head coach. And if a coordinator ever changes teams, especially defensive coordinators, they like to bring in guys who have played for them before. Because they know the system. They are actually almost plug and play. Unlike a street free agent who has never played in this system before. He'll get a few plays here and there while he acclimates to the system. And then there is the elephant of the coordinators. The special teams coach. Special teams gets no love in general in madden. The long snapper can't even get a roster spot year two. I've seen what happens when the long snapper gets injured and has to leave the game in real life. Your punter starts getting tackled before he can kick the ball and you have to go for 2 after every touchdown. Then there are those special team standouts, but they aren't good at their position, so they can easily be replaced. It would be great to see a long snapper rating and a special teams rating to help fill up the back end of the roster with players that make the team because of special teams and not players that would only ever play special teams on madden.
So to recap:
Coordinators gameplans should be more about the plays and an actual plan for the game using a restricted version of the playbook. A good offensive coordinator can switch it up game to game and show no patterns. A good defensive coordinator can counter that at guessing what the other team wants to do based on your tendencies. They should have to adjust the zone depths play in and play out and guess the play type play in and play out. Unless you're Gus Bradley and you always pick pass. A great coordinator should be able to pass his traits to the position coaches and a great coach should pass his traits to his coordinators.
I'd like to see system familiarity play a role for defensive players and I'd like to see it take time to learn the playbook unless they've played in the same or a similar system from the same coaching tree. On offense, I'd like to see the offensive line take time to gel and form chemistry with new players. I'd also like the quarterback and receivers to need that same time to gel and form chemistry. Or there will be cuts at the wrong part of the route or to the wrong part of the field and overthrows galore. I'd also like to see coverage way tighter and a good accurate quarterback throw out in front of a receiver and away from the defender causing less interceptions but more incompletions, but that is a story for another day. And to finish it off, special teams exist and obj doesn't play on them. So can special teams please get some love?