Forum Discussion
- 5 years ago
@EA_Blueberry I really appreciate your response man. But that kind of goes back to the problem we face. It’s a community full of players who spam nano blitzes and certain plays. I don’t want to contribute to that. I realize kids play the game too & you want to make it fun for everybody. Personally, I feel there should be a skill gap that shows for being able to use different plays effectively and a penalty for using the same play or couple plays the whole game (unless you are sitting in a shell coverage like cover 2 or 3 and know how to cover for example). This game is based on who exploits glitches more, as opposed to who uses knowledge better to be able to read what their opponent is doing before it happens. There’s guys who get rewarded for clicking off their defender, being scared to make an open field tackle and then the computer forces a fumble for them. Stuff like this should get penalized in future games because it takes away the skill component of the game. Thank you again for your response.
- 5 years ago
Good post. I agree. Glitchy exploit plays are annoying. Maybe you let it slide once - but after there is a pattern - they shouldn’t work, unless the opponent is running plays that leave themselves wide open (which would not fit for your Cover3-Deep post example)..
add this to the list mr Blueberry! 👍
- EA_Blueberry5 years ago
Community Manager
I know there are a handful of plays players tend to gravitate too and the team is always monitoring those to see if they are causing the scale to tip more towards being unbalanced. A lot of plays have counters to them and it's a matter of learning them and making adjustments on the fly. There is a skill gap though where some players won't be able to recognize the counter until it's too little too late, or unable to manually adjusting several positions before the opponent snaps the ball.
The team got rid of Nano blitzes, however there are certain plays that were causing blockers to get confused because of player positioning which the team recently addressed.- Fixed an issue allowing defenders into the backfield unblocked with defensive formations such as Nickel 2-4-5 Odd.
The team added play cool-downs and limits to House Rules as a way to experiment with the feedback on how opponents choose the same play over and over. Have you played that mode and do you think the team needs to implement that in other modes exactly the way it is or should there be certain types of changes you want from limits/cool-downs that don't already exist? For example, do you think each play should only be limited to 2 times a game.
- 5 years ago
I think the House Rules gets a little TOO restrictive. But — maybe some # works (5 instead of 2?). With 2 plays — I normally end up running some pretty crappy stuff by the game only getting 2 of each play... 🙂