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The AI decision making and playmaking is SO. MUCH. BETTER.
Lineman are more responsive to blocking assignments, backs hit the correct gaps more consistently, and flat receivers seem to turn and go instead of drifting aimlessly out of bounds.
No crashes or freezes so far after several games in offline franchise.
Momentum Factor is definitely more effective and doesn't swing back to the losing team as easily.
There are still some problems:
I'm not being rewarded for completing preseason QB objectives in Franchise.
Crossing receivers are still a bit slow moving through traffic.
Receivers still don't separate consistently from defenders in man coverage, and they run their routes into zone coverage defenders instead of sitting down in soft spots and giving the QB a better window to throw.
Receiver movement during QB scrambles is virtually non-existent, which is getting me killed.
Also, I'm still getting DC'ed from the servers, and it's stalling my progress.
Bottom line, the game is at least playable, which is still not a great endorsement for a product that costs as much as a monthly utility bill.
- 5 years ago
You made some great points but they also are missing
1. meaning up the TE delay route in zone coverage does not work.
2. why are the QB the fastest people on the field. They move better then Wr. If you going to keep that then you should increase the fumble rate.
3. deep blues are trash (outside third, deep half, inside quarter, and middle third) litterlly don’t do anything.
4. we need a Qb contain patch they stop nothing on the outside. and need to be a coaches adjustment also and yea we understand the pro and * with that. Yes CON they should get more time in the pocket if I set my d lineman to Qb contain. And pro if the qb scramble outside the pocket the de should be all over that since it’s a priority. Take out option tab in coaches adjustments and put in the D lineman tab.
5. gameplaning should be able to change per quarter or per play.
6. Qb spy should play the QB better and have a higher chnance of making the Qb fumble.
7. All offensive icons should disappear if running to far back in the pocket.
8. Cross body throws should have a way higher inaccurate chance as well as throwing on the run.
9. purple curl flat zone need to drop back FASTER to the sidelines
10. LInebackers falling or getting blocked by one offensive lineman on run plays.
11. SHARPER SHARPER routes by wr. They are being rounded off this year and can result in a interception.
12. QB fatigue with scrambling should effect throw power or accuracy.
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