Game play bugs against AI - Madden 21 PS4
Product: Madden NFL 21
Platform:Sony Playstation 4
Which console generation do you have? PlayStation 4
What is your gamertag/PSN ID? SJWolfe54
Date/time issue occurred 03/09/2020 08:20
What type of issue do you have? Gameplay
Which mode has this happened in? Franchise Mode
Which part of the mode? Offline
What is your Franchise League Name? Portland
Summarize your bug There are several. 1st - Every game I play no matter who the AI player is, they always gain at least 2 yards through the tackles. This includes perfectly executed head on hitsticks. The AI player still somehow defies the laws of physics and falls forward for a gain of yards instead of falling backwards. 2nd - AI running backs are far too strong - regardless of archetype of the running back, all AI team running backs are seemingly superhuman in strength and can push multiple defenders for about 3-5 yards even if the defenders are both 300+ lb defensive tackles who have ratings in the 90s for strength. 3rd AI controlled players on User teams have ZERO play recognition or reaction skills to plays - AI runs the ball, my secondary players including safeties are still running back towards their own endzone. Or a player comes into their zone and in zone coverage and they dont come to cover him but allow him to sit and get an easy uncontested catch. Or if the AI team is in the red zone and close to the end zone - the AI controller defenders will sit at the back of the endzone allowing an easy completion for a touchdown. 4th - In practice either players on defense, players on offence or the pitch markings will disappear and not show. 5th - When changing players away from one to someone close to the ball when AI passes - I am constantly being changes to a player that is NOT the closest to the play. I.E - When a pass is made to a WR, I change to try and control the CB that is 3yards away but instead I am changed to control the safety or other CB that is around 10 - 15 yards away from the WR catching the ball. 6th - When changing away from a rushing Defender - Edge or blitzing linebacker - who is close to the QB to try and control a CB in coverage - I'm constantly getting penalised for roughing the passer due to the player I no longer control still continuing and hitting the QB after the pass is thrown. This alway seems to happen on 3rd and long plays where the AI did not gain a first down - its as though the game is scripting the penalty to gain the first down. 7th - A hugh distinct lack of flags thrown against AI OLineman for Holding plays - when it is clearly holding - IE they are somehow managing to maintain a legal block on a player from behind the player (I.E. Grabbing them and stopping them from running away - which is either a hold or an illegal block in the back) Or the AI Defenders are constantly all over my WR's before the ball is there - or hitting my player who is still in the air (Not playing the ball but knocking the receiver so he falls down on his back while in the air - which is a hit on a defenceless receiver - but no flags are thrown
How often does the bug occur? Often (50% - 99%)
Steps: How can we find the bug ourselves? Just play any game mode as this issue affects any game mode against the AI Play training in Franchise - Randomly will make either the offense, the defense or the pitch markings disappear
What happens when the bug occurs? As above - game becomes unenjoyable as its not playing to how people play in real life football. Which for a game classed as a simulation makes the game seem too much like an arcade game which is not the reason for playing madden
What do you expect to see? 1st - AI players when tackled to fall down in the opposite direction to where the tackler is coming from especially on hit sticks. Players only fighting through tackles of players with similar or lower strength stats. I.E. Speed running backs not fighting and pushing strong larger men for a 4 yard gain on every tackle. For example Tony Pollard who has a 69 strength is not going to be strong enough to push my two DT's (One 341lbs the other 351lbs) both have power stats of 95 and 97 down field for 5 yards. Its unrealistic 2nd - As Above 3rd - AI controlled defenders to react like they would in real life - ie if a WR is coming into their zone coverage zone, they would come to cover them not back away from them. If AI uses a running play, secondary players should come down the field to try and help stop the run instead of running backwards towards their own endzone constantly. And when defending inside the 5-10 yards from the endzone on a clear passing play, AI Defenders should not be sat at the back of the endzone allowing for easy touchdown completions at the front of the end zone. No defender in the NFL reacts that way. Also LBS shouldnt on 3rd and mid to long plays should not be sat 5 yards behind the first down marker giving AI easy first downs - This happens when not controlling a LB 4th - No player or pitch markings become invisible 5th - To be changed to the closest player available to make a play - either to knock the ball down or tackle the receiver 6th - Not to have my player hit the QB after releasing control of player to the AI 7th - Obbious holding calls and PI calls to be made against the AI - in fact more flags in general to be called against the AI as this seems to be a major issue since the earlier maddens on PS4 and even madden on the PS3 - Similar to how challenging plays may as well be removed from the game (as challenging clear wrong calls (Clear catches on the sideline or clear wrong spots of the ball - As I had a play where I sacked the QB two yards in his own endzone but play was spotted at the 1yard line.)
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There are several gameplay issues that are annoying and make the game more frustrating than enjoyable
1st - Every game I play no matter who the AI player is, they always gain at least 2 yards through the tackles. This includes perfectly executed head on hitsticks. The AI player still somehow defies the laws of physics and falls forward for a gain of yards instead of falling backwards.
2nd - AI running backs are far too strong - regardless of archetype of the running back, all AI team running backs are seemingly superhuman in strength and can push multiple defenders for about 3-5 yards even if the defenders are both 300+ lb defensive tackles who have ratings in the 90s for strength.
3rd AI controlled players on User teams have ZERO play recognition or reaction skills to plays - AI runs the ball, my secondary players including safeties are still running back towards their own endzone. Or a player comes into their zone and in zone coverage and they dont come to cover him but allow him to sit and get an easy uncontested catch. Or if the AI team is in the red zone
and close to the end zone - the AI controller defenders will sit at the back of the endzone allowing an easy completion for a touchdown.
4th - In practice either players on defense, players on offence or the pitch markings will disappear and not show.
5th - When changing players away from one to someone close to the ball when AI passes - I am constantly being changes to a player that is NOT the closest to the play. I.E - When a pass is made to a WR, I change to try and control the CB that is 3yards away but instead I am changed to control the safety or other CB that is around 10 - 15 yards away from the WR catching the ball.
What I expect a SIMULATION game to play like
1st - AI players when tackled to fall down in the opposite direction to where the tackler is coming from especially on hit sticks. Players only fighting through tackles of players with similar or lower strength stats. I.E. Speed running backs not fighting and pushing strong larger men for a 4 yard gain on every tackle. For example Tony Pollard who has a 69 strength is not going to be strong enough to push my two DT's (One 341lbs the other 351lbs) both have power stats of 95 and 97 down field for 5 yards. Its unrealistic
2nd - As Above
3rd - AI controlled defenders to react like they would in real life - ie if a WR is coming into their zone coverage zone, they would come to cover them not back away from them. If AI uses a running play, secondary players should come down the field to try and help stop the run instead of running backwards towards their own endzone constantly. And when defending inside the 5-10 yards from the endzone on a clear passing play, AI Defenders should not be sat at the back of the endzone allowing for easy touchdown completions at the front of the end zone. No defender in the NFL reacts that way. Also LBS shouldnt on 3rd and mid to long plays should not be sat 5 yards behind the first down marker giving AI easy first downs - This happens when not controlling a LB
4th - No player or pitch markings become invisible
5th - To be changed to the closest player available to make a play - either to knock the ball down or tackle the receiver