Forum Discussion
@EA_BlueberryAfter reading your update, I just have a few things I would like to see if you are planning to add...
1. AI controlled teams initiating trades. (It’s just not realistic to go through seasons and never having a team initiate a trade with you). I did see that you mentioned more authentic trade system. Is this what you meant?
2. Home field advantage benefits (crowd volume issues for away team, etc.)
3. Player management (ie. dealing with a primadonna or players demanding trades, etc). It would make it a bit more realistic, if a player's morale could lead to him demanding a trade or deciding to sit out, until needs are met, etc.
4. Allow us to change colors, stripes, etc. for the relocation teams. I understand that the team names and locations may be predetermined, but that doesn’t mean we should only be allowed to choose between 3 looks. Just give us more customization options, please.
5. More in-depth scouting and NFL draft. The combine grades are useless, right now, and you really don’t get much info about any of the players. In real life, there are draft bios written up about all of the players. I feel like we should have something close to that. Give us a more immersive experience. Maybe even the pre-draft workouts. I did read that you plan to improve the scouting. I feel like it would make more sense to be able to send scouts to college games, rather than having the giant list and just boringly go down the list, while clicking "quick scout," until all 3 have been done. The bios would be pretty awesome, in my opinion. It would make me feel like I know something about the player, rather than just the basic stuff we have had, over the last handful of years.
*EDIT*
Had to add a #6, real quick, because I just thought of it...
6. Make custom playbooks eligible for formation subs. It kinda takes the fun out of creating a playbook, if it's not even a choose-able playbook, when trying to set up formation subs.
As I said, I did read everything above, but some of it is a bit generalized, which is to be expected this early on. So, I just wanted to clarify a few things and maybe even add to the idea bucket.
Thanks for what you do!
@WrathOfHades85 wrote:
@EA_BlueberryAfter reading your update, I just have a few things I would like to see if you are planning to add...
1. AI controlled teams initiating trades. (It’s just not realistic to go through seasons and never having a team initiate a trade with you). I did see that you mentioned more authentic trade system. Is this what you meant?
2. Home field advantage benefits (crowd volume issues for away team, etc.)
3. Player management (ie. dealing with a primadonna or players demanding trades, etc). It would make it a bit more realistic, if a player's morale could lead to him demanding a trade or deciding to sit out, until needs are met, etc.
4. Allow us to change colors, stripes, etc. for the relocation teams. I understand that the team names and locations may be predetermined, but that doesn’t mean we should only be allowed to choose between 3 looks. Just give us more customization options, please.
5. More in-depth scouting and NFL draft. The combine grades are useless, right now, and you really don’t get much info about any of the players. In real life, there are draft bios written up about all of the players. I feel like we should have something close to that. Give us a more immersive experience. Maybe even the pre-draft workouts. I did read that you plan to improve the scouting. I feel like it would make more sense to be able to send scouts to college games, rather than having the giant list and just boringly go down the list, while clicking "quick scout," until all 3 have been done. The bios would be pretty awesome, in my opinion. It would make me feel like I know something about the player, rather than just the basic stuff we have had, over the last handful of years.*EDIT*
Had to add a #6, real quick, because I just thought of it...
6. Make custom playbooks eligible for formation subs. It kinda takes the fun out of creating a playbook, if it's not even a choose-able playbook, when trying to set up formation subs.
As I said, I did read everything above, but some of it is a bit generalized, which is to be expected this early on. So, I just wanted to clarify a few things and maybe even add to the idea bucket.
Thanks for what you do!
@WrathOfHades85
Here are some early announced features coming to Madden NFL 22.
Check out the article here: https://answers.ea.com/t5/General-Discussion/Gridiron-Notes-Welcome-to-Madden-NFL-22/m-p/10441653#M5
Franchise
We heard you. Not only is your feedback extremely important to us, but also helps Madden NFL get better each year. Our development team worked tirelessly to incorporate highly-requested updates to Franchise in Madden NFL 22 that make you feel more connected and in control.
There will be more detailed staff management and skill tree progression systems, with comprehensive weekly game strategy that integrates into your gameplan. Through the regular season and off-season, new scenarios will keep things fresh as you weigh various risks and rewards to make the right decisions for your team. Plus, Franchise will see improvements throughout the year via three Live Service updates. Our first live service update targeting September to release is one of your top requested features, Player Scouting. Keep an eye out for more Gridiron Notes as each Live Service update rolls in.
Gameday Atmosphere is also bringing real NFL game scenarios to Madden NFL 22. You’ll experience the impact of spontaneous moments that can change the outcome of a game in a split second - all based on the unique atmospheres and environments of the stadium. With each stadium housing a unique Home Field Advantage game modifier, you’ll be able to shift momentum in (or out of) your favor during high-stakes moments. You’ll also see all-new crowd animations, on-field reactions and celebrations that bring the real world emotion of game day to life.
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