Forum Discussion
Neo_Novalis
4 years agoHero+
@Sabreu1989 I like your posts today. 🙂 I appreciate it that you gave EA (in the person of @EA_Blueberry) the chance to react to your posts and that you picked it up constructively. I had a lot of these 'really?!?' moments (which I recognize in your postings too) over the last months (and years) but I learnt that the individuals involved are really trying their best to improve the game and to communicate with the community.
but I'd guess it is not an easy task for those who are responsible for informing the community, collecting feedback etc., in particular not in Madden 21. I assume it became a lot more difficult for the dev team (and all parts of EA who were involved in developing the game) to cooperate, coordinate each other, communicate internally and externally, etc. just due to covid. a lot has changed not only during hard lockdowns, but meetings, communication and everything had to be reorganised. at least I guess that it was the same with EA as it was for many other companies.
unfortunately, the game had some more issues to solve than e.g. last year (at least this is my personal impression). and this from day one on, i.e. at the time when the game was released. it would have been great, if the circumstances had allowed the dev team (incl. all related quality assessment processes) to proceed faster to solve some more of these issues pre-release. but since the game was less mature as it could have been, the feedback of the players was most likely more intense from the beginning (and therefore more difficult to handle).
but as I said already, the individuals really try their best. and therefore I appreciate your constructive approach to this discussion even more. that's the way to really contribute improving the game, even if it will take time to be implemented.
but I'd guess it is not an easy task for those who are responsible for informing the community, collecting feedback etc., in particular not in Madden 21. I assume it became a lot more difficult for the dev team (and all parts of EA who were involved in developing the game) to cooperate, coordinate each other, communicate internally and externally, etc. just due to covid. a lot has changed not only during hard lockdowns, but meetings, communication and everything had to be reorganised. at least I guess that it was the same with EA as it was for many other companies.
unfortunately, the game had some more issues to solve than e.g. last year (at least this is my personal impression). and this from day one on, i.e. at the time when the game was released. it would have been great, if the circumstances had allowed the dev team (incl. all related quality assessment processes) to proceed faster to solve some more of these issues pre-release. but since the game was less mature as it could have been, the feedback of the players was most likely more intense from the beginning (and therefore more difficult to handle).
but as I said already, the individuals really try their best. and therefore I appreciate your constructive approach to this discussion even more. that's the way to really contribute improving the game, even if it will take time to be implemented.
4 years ago
@Neo_NovalisIs a really moment when playing against someone in H2H, your receiver on a streak is pressed and you throw "lob" when he gets free only to have the CB run around said receiver make the pick. Ball trajectory is virtually nonexistent in this game. Not to mention physics.