Forum Discussion
Neo_Novalis
4 years agoHero+
@Drizzt9922 did you already check how good your connection to EA's servers is? I recently wrote a post about my situation facing bad latency very often (see here: https://forums.ea.com/en/madden-nfl/discussion/271002/losing-streak-unprecedented-over-20-years). for me, it is sometimes impossible to catch a ball, throw the ball at the right time, do a successful ballcarrier move etc. sometimes, I'm able to have some successful offensive drives although I face these latency patterns but as soon as I face a good player and usering becomes even more important, it is just wasted time for me. even worse if my opponent uses man coverage on defense.
the latency disadvantage is most severe while playing defense. I'm always too late whatever I try to do. My first approach would be therefore to do a UO Trace (see below) in order to verify that it is really you (or your connection) that causes your struggles when playing defense.
>>> UO Trace
Do you have a PC/laptop by any chance so a UO Trace can be ran? It's a free connectivity tool from EA's website link below to check how your connection is reaching EA's servers? EA's Support staff can't help with those because of tool limitations. Usually when DNFs occur when game results are being calculated it's due to a de-sync that happens when exchanging the data. There is a loss of connection which causes the system to assume it was a disconnection from the user.
https://help.ea.com/en-us/help/faq/connection-troubleshooting-basic/
the latency disadvantage is most severe while playing defense. I'm always too late whatever I try to do. My first approach would be therefore to do a UO Trace (see below) in order to verify that it is really you (or your connection) that causes your struggles when playing defense.
>>> UO Trace
Do you have a PC/laptop by any chance so a UO Trace can be ran? It's a free connectivity tool from EA's website link below to check how your connection is reaching EA's servers? EA's Support staff can't help with those because of tool limitations. Usually when DNFs occur when game results are being calculated it's due to a de-sync that happens when exchanging the data. There is a loss of connection which causes the system to assume it was a disconnection from the user.
https://help.ea.com/en-us/help/faq/connection-troubleshooting-basic/
4 years ago
I will try this! I definitely feel the input latency very badly sometimes, other times I don't notice it but I almost hope that's the explanation (rather than me sucking). Thanks for the advice.