Forum Discussion
General information about this mode
The MUT Solo Battle mode is a weekly event. It starts on Mondays 10.30 AM ET and ends on Monday 9.00 AM ET [sidenote: I’m not exactly sure about the end of the event since the official information provided in-game says 8.30 AM; please confirm!] the following week. The weekly event consists of up to 13 games against AI-controlled teams. 12 of the 13 opponents are chosen from lineups of human players (i.e. the MUT community). The 13th opponent (“featured opponent”) most often is based on a specific MUT promo (e.g. in the first week of April 2021, the featured opponent was containing players from the NFL Honors promo filled up with other players).
Opponents vary from week to week and differ in their OVR strength. Most often there are 6 opponents with a lower OVR average and 6 with a higher OVR average. In addition, the featured opponent most often is above average regarding the lineup’s OVR.
On Monday, when the Solo Battle event kicks off, the featured opponent and the first 4 opponents from the community are released. 4 more opponents will be released every Wednesday and Friday (at 10:30 AM ET) respectively. The featured opponent is available all week long. Both the Wednesday and Friday updates need a manual input (i.e. “update opponents”). As soon as you updated the opponents, all previous games are no longer available (if they have not been played yet).
The first 4 games (i.e the Monday release) are available all week long too if you at least open the Solo Battles menu before the Wednesday release. Otherwise, when opening the Solo Battle menu later than Wednesday 10.30 AM ET (or Friday 10.30 AM ET), the Monday (and Wednesday) games are skipped and you can only choose from the last released 4 games.
In other words, if you want to play all 13 games of the week’s event, you have to 1) open the Solo Battle menu before Wednesday 10.30 AM ET for the first time, 2) complete the 4 Monday games and execute one opponent update before Friday 10.30 AM ET, and 3) complete the remaining 9 games (incl. the featured opponent) before Monday 9.00 AM ET.
Sidenote: Solo Battle games are not available during server maintenance. Maintenance windows are usually displayed when the game is opened and announced in advance via the Twitter account @MaddenNFLDirect. If the servers are down due to maintenance, the Solo Battle menu only shows your current weekly score and the weekly rewards scheme. Make sure that you finish your Solo Battle games before server maintenance starts in order to avoid losing Solo Battle score points due to a lost connection! Unfortunately, in this case your game might be rated as DNF (“Did not finish”) not allowing you to replay the game.
- Neo_Novalis5 years agoHero+
Difficulty levels and rewards
Rewards granted by the event are based on the aggregated weekly score (for the purpose of completeness: completing a game is worth 50 coins each and completing the event is worth 25 coins. The amount of rewards (coins and packs) depends on the tier you reach through the aggregated Solo Battle points per game. If you are one of the top 100 players with the highest total weekly scores, you will get special (comparatively very high) rewards. You can find the rewards in detail in the Solo Battles menu under the tab "My Rank".
Each game can be started only once! An abandoned game will be counted as DNF ("Did Not Finish") and will not score any points for the weekly ranking.
Rewards are rolled out on Monday at about 11.00 AM ET. [please confirm!]
The score per game mainly depends on the chosen difficulty level (from “Rookie” to “Legend”) and whether you win the game. A higher difficulty level brings with it the chance to earn more points for the weekly overall ranking. The attached file MUT Solo Battle scores per difficulty level.jpg shows the guaranteed Solo Battle score per game if you win the game (against the community opponents and the featured opponent respectively). But be aware that the difference between winning and losing a Solo Battle game is very large in terms of the Solo Battle score! I therefore warmly recommend choosing the difficulty level where you have a good chance of winning the game.
The score per Solo Battle game consists of
- a base amount of points for completing the game,
- a bonus for winning the game,
- an amount of points for scoring TDs, field goals etc.,
- a skill score (see details below)
- a multiplier bonus for the difficulty level (e.g. “All Madden” difficulty doubles the sum of scores from 1) to 4), i.e. +100%).
The amount of Solo Battle score points in categories 1) and 2) increase with higher difficulty levels.
Before starting a Solo Battle game (i.e. when selecting “Advance” for one of the opponents), the guaranteed score for winning the game is shown in detail for each difficulty level (see attached file). This guaranteed score equals the sum of Solo Battle score points you receive for 1) and 2) above.
The scores for completing and winning the game (i.e. 1) and 2) from above) against the featured opponent is about 6k higher than against the community opponents, except for the “Legend” difficulty where the featured opponent brings a bonus of 400 points only for completing the game.
For every point scored in the game by TDs, field goals etc. (i.e. category 3) above) you get 10 additional Solo Battle points, up to a limit of 500 points. E.g., if you win the game 35 – 21, you will receive 350 Solo Battle points, but it does not matter whether you score 50 points or 100. In both cases you will receive 500 Solo Battle points.
The skill score (i.e. category 4) from above) depends on the following statistics you have achieved by the end of the game (but only if you have won the game!). You will receive additional skill score points for (I tried to sort the stats by their importance for the total skill score):
- Gained offensive yards: up to 300 passing yards and 200 rushing yards (return yards do not matter [please confirm! I’ve heard that one return TD might be considered in the score, but this assumption does not fit my observations])
- Gained first downs (up to 25)
- Completed passes (up to 25 [please confirm!])
- Defensive sacks (up to 5)
- Defensive INTs (up to 3)
- Usered catches [I’m not completely sure but I think up to 5 possession and 5 aggressive catches. Not sure if usered RACs count. Please confirm!]
- Spin and juke moves [not exactly sure but I think up to 5 each and they might have to be done on run plays; not sure either whether trucks, stiff arms or hurdles count]
Deductions for the Solo Battle score result from:
- Allowed yards on defense (return yards do not matter)
- Allowed points on defense (a pick six or a PR TD or KR TD does not matter)
- Allowed sacks
- Incomplete passes [not exactly sure whether this is really true. Please confirm!] (thrown INT do not matter)
The highest skill scores I could achieve so far was slightly above 1,700. I guess the theoretical maximum of the skill score might be about 1,750 to 1,800. [please confirm]
I guess that the theoretical maximum of the Solo Battle score per game for winning on Legend difficulty (while scoring 50+ points) and completing all skill score objectives might be about 26.1k (26.5k for the featured opponent).
- Neo_Novalis5 years agoHero+
Tips and tricks: some thoughts on strategy to play a Solo Battle game
Your aggregated weekly score (and therefore your rewards) is mainly determined by the chosen difficulty level and whether you are able to win the Solo Battle games or not. If you struggle to win on a higher difficulty level, I’d suggest to reduce the difficulty level, in particular against those opponents with a high OVR. The top scores are of course only feasible if you are confident (and able) to beat your opponent on the highest difficulty level (“Legend”).
If you are not sure which difficulty level to choose, I’d suggest to do some calculations first. You have 13 games to maximise your score. The highest rewards tier requires a Solo Battle score of 250k+ (ranking top 100 requires 300k+ on PC and I’d guess even more on PS or xbox since the player base is larger there). It doesn't make much sense to take too big a risk with the difficulty level if you risk slightly missing a rewards tier (if you lose one or more games), but on the other hand have no chance of reaching an even higher rewards tier (if you win). Playing against low OVR teams first might be helpful in order to decide what difficulty level to chose for the strong opponents. For instance, if there are 2 games to play left and you are short of e.g. 20k score points in order to get to the next rewards tier, it is not necessary to chose a difficulty level higher than “All-Star”. Winning both games at All-Star difficulty you will get about 11k score points for each win and will easily manage to reach the next rewards tier. but if you lose one of the games at the next higher difficulty level, you may not make it there.
If you are not sure whether you can safely win all games at the highest difficulty level (“Legend”), I’d suggest to select “MVP” difficulty against the featured opponent. The difference between "MVP" and "Legend" in the guaranteed score is much smaller for the featured opponent compared to the community opponents. Therefore, reducing the risk (i.e. by decreasing the difficulty level) is much “cheaper” (2,200 score pointes) in the featured opponent game than in the 12 other games (7,840).
If you are less experienced in playing Madden and would like to improve your weekly Solo Battle performance, I’d suggest to primarily focus on 1) trying increasing the difficulty level while still safely winning the games, 2) trying to score more points (TDs, field goals), gain more yards and First Downs, 3) trying to allow less yards (and points) on defense. The skill score is less relevant at this stage since the big points cannot be reached through e.g. juke or spin moves.
Since the AI does not adjust its strategy depending what plays you are selecting, I recommend to focus on a small set of plays and formations (both on offense and defense). Unfortunately, every play is relevant for the Solo Battle score, either directly by increasing or decreasing your skill score (e.g. by adding some yards, first downs, etc. to your game stats) or indirectly by losing time you might miss afterwards in order to complete additional objectives (for the final game or skills score). If you focus on a small set of plays (and formations), you will be able to learn 1) which plays work well against which formations/plays of the AI, 2) how to read the defense, 3) how to avoid frustrating bugs/glitches, 4) how to avoid INTs, sacks etc. and of course you will become better in executing your plays. But be aware that this suggestion focuses on maximising your Solo Battle score! It does not necessarily increase the fun of playing the game too since your game(s) will become more monotonous than using a broader range of plays and/or formations.
If you are confident to score a TD on every offensive drive (no matter where the drive starts) and you are able to safely score 50+ points per game, I recommend to try to start your drives at your own 5-10 yard line (depending on how confident you are not allowing a sack/safety on your first plays of the drive). Doing that allows you gaining more yards and First Downs per drive (and therefore helps increasing your skill score). Since PR and KR yards as well as yards after a turnover do not matter for the Solo Battle score I’d suggest to try running backwards your own 5-10 yard line (or give up your play there if you receive the ball in or closer to your own endzone).
In order to verify that you score 50+ points (or as much as possible) in your games, I strongly recommend to go for 2 instead of kicking the field goal for the extra point. I suggest to do some practice to find out what play(s) fit your playstyle and safely work in most cases. Since the AI always lines up in goalline formation, the AI is very predictable and can be beaten relatively easily after finding and practicing your preferred play (the same holds for all plays starting closer than 3 yards to the endzone). For instance, outside runs (maybe with some blocking adjustments) or bubble screens are among the concepts that work quite well in these situations.
On defense, I recommend to use a man coverage blitz play and adjust your lineup accordingly. Man coverage is very strong if you have fast CBs (and safeties) who are strong in man coverage (and pressing). If one (or both) of your safeties are aligned in man coverage (e.g. in Cover 1 Man or Cover 0 blitzes), it might be fruitful to substitute them with CBs (if you have enough fast CBs with high skills in man coverage). In addition, you might consider substituting the blitzing players by your best and fastest pass rushers in order to increase your chances to sack the QB. Please be aware that using a man coverage blitz goes hand in hand with taking risks too! If you do a all-in blitz and your DBs are beaten, you might give up very long TDs too from time to time. Furthermore, using man coverage requires having fast DBs who are also good at man coverage (and/or press).
If you struggle on defense (i.e. if you did not yet find your strategy to stop the AI), it is better to allow a one-play-drive TD (or even a KR TD) than allowing a very long drive resulting in a TD anyways. Long drives on defense cost a lot of time, which you then lack to score points, yards, first downs, etc. If you are able to score on all of your drives and are able to convert more than 50% of your 2-Point-Conversions, you will always win the game (at least if you do not allow your opponent to score a TD on every drive and allow him to score at the end of both halfs).
Another approach in order to minimise the damage of struggling on defense might be to focus on very long offensive drives (e.g. by giving up your plays after short yardage and chewing the clock). It is sometimes better to win e.g. 14-0 without allowing any yardage on defense than winning 63-56 (due to the deductions in the Solo Battle score of allowing yards and points).
A very important factor, especially for the skill score, is clock management. It is always good to get the last score in a half. Furthermore, as soon as you are able to score on every drive and easily stop your opponent, you will have to learn how to save time in order to be able to do as much offensive plays as possible. In order to achieve 25 First Downs, 300 passing yards, 200 rushing yards while scoring 50+ points, you have to find your strategy to minimise the loss of time per play and between plays (you only have 12 minutes per game to achieve all of these stats!). In particular, you should focus on achieving either a First Down (in best case out of bounds: this stops the clock, in particular in the 4th quarter and the ultimate 2 minutes of the 1st half) or a TD on every single offensive play, stop your opponent’s offense as soon as possible (e.g. by a turnover or at least by a 3-and-out), use your timeouts strategically, etc.
Whatever happens during the game, do not panic! I know from my own experience that a lot can go wrong during a Solo Battle game. Sometimes you may make mistakes, sometimes there occurs a weird animation or bug, sometimes you are just unlucky. I strongly recommend to pause the game for a second if you feel anger or frustration just because something went wrong. Every play potentially counts for the Solo Battle score. If something already went wrong, you cannot change it anymore but you can avoid that it gets even worse just because you are angry or unconcentrated. Try to calm down again during the break, try to accept it and focus on the next play! It's just a game!
Finally, please do not use / exploit glitch plays in order to trick the AI! First, as long as glitch plays are exploited, competition (i.e. the top 100 leaderboard) is extremely skewed in favor of those players who actively seek (or accidentally stumble upon) these plays. I would not mind if players use glitch plays as long as other players are not affected (why should it bother me if these players deprive themselves of the fun of the game by using these stupid glitches?). But each player who ranks top 100 because he is using any of these glitch plays steals from another player (who is playing straight) the chance to get the rewards for a top 100 rank. If you become aware of glitch plays how to trick the AI, please report them in the Bug Reports forum (Madden NFL 21 | Forum | Bug Reports | EA Answers HQ | EN). Any bug or glitch play the development team becomes aware of and is able to fix will increase the fun and fairness of this mode for all players. Furthermore, players who overuse glitch plays in order to cheat in Solo Battles also run the risk of being subsequently banned from playing MUT once the exploited glitch play comes to the attention of the development team!
- Neo_Novalis5 years agoHero+
Known bugs and workarounds
Unfortunately, there are a few (severe) issues that potentially affect the fun of this mode. At the moment the following bugs and solutions are known (to me) (last update: April 5th 2021):
- DNFs caused by lost connection: all Solo Battle games that do not finish regularly or disconnect from the servers in between will be counted as "DNF". The main idea behind that is verifying fairness of the leaderboards. Otherwise, players could end the game because something went wrong and restart the game again in order to get a higher score. Unfortunately, the game evaluates each abandonment of the game as caused by the player intentionally. If you face an unstable connection to EA’s servers (a fast internet connection does not necessarily guarantee that it is stable), I hope the following post about my lessons learnt are helpful for you in order to decrease the frequency of DNFs due to disconnects: https://answers.ea.com/t5/Bug-Reports/Why-am-I-getting-constantly-DC-GLITCHED-I-CANT-EVEN-PLAY-A-GAM...
- Not allowed to play all 13 Solo Battle games (Solo Battles still not Allowing me to play 13th game - Page 34 - Answer HQ (ea.com)): a lot of players reported that they are not able to play all 13 games. Most often, the 13th game was missing while there was an error message after the 12th game. Sometimes this bug occurred even earlier. The following approaches seem to help avoiding this bug:
- clearing the cache (as described above, I'm quite convinced now that the issue is cache related): the game saves (user-specific) information there. if something corrupted is stored there, it seems to interfere with the counter of Solo Battle games (or maybe cause the bug directly). how to do that: https://help.ea.com/en-us/help/faq/clear-cache-to-fix-problems-with-your-games/
- avoid playing too many games in a row in one session: for me (and I've read from other players too) it seems to work to restart the game (i.e. Madden) between Solo Battle games if I want to play more than 2-3 Solo Battle games in a row. I guess this approach might help to avoid that the cache interferes with the counter for played Solo Battle games.
- When starting a Solo Battle (or a Solo Challenge), sometimes the following error message occurs: "our servers can’t process your request this time. please try again later" [not sure about the exact wording, please confirm]. This bug might be based on something corrupted stored in the background of your lineup. Creating a new lineup (e.g. by using the "generate best OVR" option) solved this issue for a lot of players. You can rebuild your previous lineup afterwards too (if you want to).
- Frozen screen at the end of the game (Solved: Screen freezes when game ends and post-game animations are skipped - Answer HQ): if you skip the post-game animations, sometimes the screen freezes and you are not forwarded to the end-of-game screen showing the game and player stats menu, highlights etc. In this case, sometimes the menu has been loaded in the background but the screen shows a frozen picture. I realized that by pressing the following keys (once down, then confirm) you can still exit the game without losing all progress and facing a “DNF”. If you pressed another button before, you might have to use the “go back”-button first before using the keys described above.
- Qualification for Weekend League: sometimes players report that they did not qualify for participating in next week’s H2H Weekend Leauge although the reached the required rewards tiers. If you face this bug, please report it in the bug AHQ bug forum (Madden NFL 21 | Forum | Bug Reports | EA Answers HQ | EN) in order to inform the MUT team. Some of this year’s Weekend League tournaments have been opened for all players (without having to qualify for it) since a lot of players had been affected by this bug.
- The PAT attempt at the very end of the 4th quarter is skipped if you score a TD while the game clock ran down to zero (PAT at the end of Solo Battles and Solo Challenges is skipped - Answer HQ (ea.com)). If you did not score 50+ points already, the only workaround is to try to score before the game clock ran down to zero in order to be allowed to either go for 2 or kick for the extra point. If you do not want to allow your opponent to have a final opportunity to score, you might use the squib kick option at the kickoff following your PAT attempt. For the sake of completeness, the PAT attempt is not skipped if the AI scores a TD at the very end of the game.
- Starting Solo Battle games seems to be risky if doing it during the rollout of content or title updates (see here: Solo Battle DNF caused by update/bug fix/make-right rollout? - Answer HQ (ea.com)). It may be that conceding a DNF this way twice was pure coincidence, but to play it safe I'd recommend to avoid playing during rollouts, at least if you have seen its announcement.
- 5 years ago
I can’t play solo battles because it says the servers can’t process it I need advice
- Neo_Novalis5 years agoHero+@THELICHKING99 did you already try to create a new lineup (e.g. by using the "generate best OVR" option)? sometimes there is something corrupted stored in the background of a lineup causing issues like yours. creating a new lineup solved this issue by a lot of players (incl. not being allowed to play Solo Challenges).
hope that helps. good luck!- satfreaktom2645 years agoHero
"Added >>>The PAT attempt is skipped at the very end of the game...<<< to the Known bugs and workarounds section [April 15th 2021]"
btw its only for us players that we can not play the last pat/tpc. if the ai score a td at the last play then the game goes on. perfect cheating by @ea.
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