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EA_Blueberry
Community Manager
4 years ago@satfreaktom264
Honestly? I think so. I have came back behind 24-0 going into the half. You score when you get the ball, shut them down, score again, get a pick for an INT.
If you quit and lose the XP for the second half you could make that up by winning the next game because you're still saving time by leaving, so I see it balancing out in the long run.
Honestly? I think so. I have came back behind 24-0 going into the half. You score when you get the ball, shut them down, score again, get a pick for an INT.
If you quit and lose the XP for the second half you could make that up by winning the next game because you're still saving time by leaving, so I see it balancing out in the long run.
Neo_Novalis
4 years agoHero+
@EA_Blueberry if that would be feasible, I'd agree that achieving a successful comeback would be a very nice experience. But since I play Madden beginning in Madden 19, I've never seen that in MUT myself.
In MUT H2H, I'd estimate that 1 out of 10 matches might result in a fair and fun matchup. The remainder of games is either unfair (to your own advantage or disadvantage either in terms of lineup strength or player skills; if it is to my disadvantage then it is because my opponent makes use of those plays which are unbeatable if you do not have the players to do so, e.g. a WR who has a chance to beat his DB at the line of scrimmage, is at least as fast as his DB and his DB does not react quicker on cuts than he himself...) or is decided by some kind of bugs (or very unlucky, unpredictable, weird outcome of a play) or connectivity (lags for one of the players rendering successful contested catches, correct timing for passes etc. impossible; in my case it is most often me).
Unfortunately, the incentives for trying to complete a H2H game are not really great.
In MUT H2H, I'd estimate that 1 out of 10 matches might result in a fair and fun matchup. The remainder of games is either unfair (to your own advantage or disadvantage either in terms of lineup strength or player skills; if it is to my disadvantage then it is because my opponent makes use of those plays which are unbeatable if you do not have the players to do so, e.g. a WR who has a chance to beat his DB at the line of scrimmage, is at least as fast as his DB and his DB does not react quicker on cuts than he himself...) or is decided by some kind of bugs (or very unlucky, unpredictable, weird outcome of a play) or connectivity (lags for one of the players rendering successful contested catches, correct timing for passes etc. impossible; in my case it is most often me).
Unfortunately, the incentives for trying to complete a H2H game are not really great.
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