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WrathOfHades85's avatar
WrathOfHades85
Rising Ace
5 years ago

QB Fumbling

Okay, this has been an ongoing thing, for years and still hasn’t been fixed by EA. Could someone please pass up to the devs that we are sick of seeing QBs fumble every single time they are touched by someone? It’s pretty silly. I have a scrambling QB with 87 on his carry, which is higher than most running backs, in the game, but yet he fumbles 9/10 times he is tackled. The only way to stop it is to turn the fumbling sliders up to prevent fumbles, but then that makes nobody fumble, ever. So, can the Devs just fix the carrying of QBs to match that of RBs? If a RB that has 80+ carrying only fumbles 2-4 times per season, then I feel like a QB should do the same. 

thanks. 

19 Replies

  • Neo_Novalis's avatar
    Neo_Novalis
    Hero+
    5 years ago

    @WrathOfHades85you mean, this is the case if you do a usered scramble with your QB and the AI defender forces the fumble? agree! I don't play with Lamar or Vick, but the ratio of strip sacks to sacks is huge (e.g. for my QB Joe Montana in MUT or Jimmy G in offline franchise). I pretty much don't concede sacks against the AI, but I would guess that at least 1 out of 3 sacks results in a fumble.

    but if I try to strip the ball or do a successful hit stick on an AI Lamar while he scrambles, it's almost impossible to force a fumble. I can only remember one time where I forced Kyler Murray to fumble with a hit stick.... but Lamar or Vick? never.

  • WrathOfHades85's avatar
    WrathOfHades85
    Rising Ace
    5 years ago
    @Neo_Novalis That's the issue. The AI seems to be relatively immune to it. It could be Tom Brady running and he'll rarely fumble, even if it's a hit stick. The human player seems to have the random fumbles happen, while running with the QBs. At least from what I've noticed. I mean, it is what it is, but I just feel if they just made the "Carry" attribute matter a bit more, on this game, people probably would be more understanding.

    I actually just played one of my "player career" games, as a QB, went to scramble and decided I would slide. Yet, as my QB was going into his slide, the game did that thing where your RB or QB gets gravitationally pulled into a defender or defensive lineman and all the guy did was spin my QB around. Never tackled me, but as soon as he touched me, I fumbled. Lol. My guy is a scrambling style QB, yet he fumbles every time he's touched.

    I definitely feel like that's an issue.
  • WrathOfHades85's avatar
    WrathOfHades85
    Rising Ace
    5 years ago
    @Neo_Novalis It happens on read option plays as well. If I don't slide and attempt a juke or try to barrel into the end zone, from the 1 yard line...fumble.
  • Neo_Novalis's avatar
    Neo_Novalis
    Hero+
    5 years ago

    @ATHLETICMONSTAwhat I've seen so far, stamina seems not to matter for these scrambling QBs (or at least matter much less than for HBs; although I really do not understand why a silver HB in a MUT Solo Battle survives 3 hit sticks in a row in one drive and does not fumble the ball, while my 98 OVR Barry Sanders fumbles the ball when touched for the first time on the first play of a drive... the odds are sometimes really odd in Madden). when I face Lamar or Vick in a Solo Battle game on All Madden difficulty and he starts to scramble 2-3 times in a row and I tackle him every play, he did not fumble either...

  • XAfricaSaltX's avatar
    XAfricaSaltX
    5 years ago

    So quarterbacks need to have high fumbling rates in order to prevent excessive use of running?

    Got that. Makes sense.

    Now explain why in the world by far the best rushing quarterback in the game, Lamar Jackson, has an ability that completely prevents him from fumbling and can be activated by excessively running with him in the first place? 

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    5 years ago

    @XAfricaSaltX 

    That's the balancing act there. It's an ability to give him a temporary boost to his already excellent running skill. 

    I'm also a big fan of Battlefield and other FPS games. Realism doesn't always translate to fun. Should every FPS game be realistic like Rainbow 6 where a few bullets drops you? The hardcore fans love that, but I can tell you that a ton of my friends do not enjoy it because they're not skillful enough to last long in the game, nor have the time to commit to getting better. There is "skill curve" where you'll have a lot of players quit after X amount of time when they feel they aren't having fun anymore or feel they just can't compete with everyone else (who likes to lose a mass majority of the time? Some don't mind it, but most do).

    I also see a lot of feedback on how everyone is using the Chiefs and Ravens in Online H2H. I have to say, I wish I'd see a lot of more variety in online H2H games myself, but when you have a game like Madden where it's highly competitive where the object of the game is to win, it makes sense everyone is using those two teams because they have highly skilled quarterbacks. 

    What would happen if Lamar Jackson didn't fumble when tackled like you see in real life? This is where player behavior comes into effect. Players will start to default to running over passing, which is:

    A) Not what Lamar Jackson was focused on improving this year (he ran far less)

    B) Not what the core QB position is
    C) It becomes unbalanced because players are able to pick up an additional 1-3 extra yards every run because they can now dive or get tackled while moving forward with no risk of fumbling it.

    My speculation is it will create an environment where the community will then want Lamar Jackson's speed to get turned down to balance it out. But why would you turn down his true speed in game? You'd have to also turn down everyone else's speed too, right? So that's not really a solution. 

    To sum it all up. He would be too overpowered and the mass majority of games online would be Ravens vs. Ravens. 

  • 70131charles's avatar
    70131charles
    4 years ago

    No forget balancing. Give the people what they are asking for please. You brought up that this has been a problem in multiple madden titles and each and every time, people have asked you all to fix it. I’m not sure who it is, whether it’s ea or any other partners, but this needs to be fixed. Madden os a simulation game. Meaning that it has to be or at least somewhat close to real life. No QB fumbles every time they get tackled or hit hard in a game. This is a CONSTANT PROBLEM in madden. You’re not just balancing the game, every time you do this, you give the defense a chance to take over and score points just because you’re running with your QB. We didn’t get many agile QB’s in any other madden games. This is the only era in which Madden has implemented an area of performance for the mobile QB’s of todays NFL. People are losing games because of this and it makes the game less fun. This is why your sales continue to decline, why your gaming ratings are always at 2 to .5 stars on google, why you’re making stupid advertisements such as madden land and the new scouting system, and why you all continue to put out sale after sale after sale. 20% this day, 40% off that day, Black Friday super special, cyber Monday extravaganza, whatever. So fix this problem please. Please, at least within the next update or two, please fix this problem. It’s annoying.

  • RedsXmom69's avatar
    RedsXmom69
    4 years ago

    I have truzz on 96 Derrick Henry qb card and he literally fumbles every single time weather he is hit by an X factor or not.

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