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Re: Can't you match based on Team Level?

@EA_Blueberry I think you are either missing the point, or intentionally trying to divert the topic.

Sure, people who played from the beginning of the launch might have 90+ ovr team and that's perfectly normal. But what people are complaining, is that people who just bought game, shouldn't be matched with those people who have been played it for 4 months.

How would you even expect a true display of skill when the other team was way better than you in terms of ovr ratings?

All the explanations you provided, (different time of the day, people playing longer ... etc.),  Those are not justifiable reasons why EA cannot improve the matchmaking process better. Those are just excuses on EA's laziness or lame attitude to admit that there is a big problem.

Similar topic has been discussed in this forum multiple times and yet instead of flagging this down to the team behind you are just trying to provide excuses and shift the blame to the players ("oh you only play at the time when all pro who doesn't work or go to school in the afternoon? Your own problem not mine", "oh you bought the game late in the year where everyone has built a way better team? Your problem not mine" ) .

Look if you are not up for the job, just say it and we will go find someone other ways to get ourselves heard. At least Admins from mut.gg was way more friendly and eager to help with the player. No wonder their forum get much more useful info than this place. 

7 Replies

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    4 years ago

    @ezio23192 

    I get what you're saying because when I try to play MUT now (I don't play it that often like I used to), I am matched up against super high OVR teams where it makes it nearly impossible to win. I fully understand the logic in how games should be more balanced in matchmaking. I wouldn't understand the complexity that goes into matchmaking. I've had these chats on these forums in the last few years and I don't mind having them again.
     
    What you're requesting is either OVR plays a factor or X amount of game time played. 
     
    If a new player came to the game the matchmaking system would have to find someone else online with roughly the same amount of time played. There might be a limited amount of players that meet that criteria, so the search would ultimately expand. Do you expand it by OVR then? I would assume that would be logical because you want two teams evenly matched if both players aren't super new to the game. Do you think a player that has been playing MUT since the beginning could exploit this by adding a bunch of bronze players to their team, so they can be matched up against lesser experienced players?
     
    I don't find the matchmaking efforts "lazy" at all as many game companies use ELO matchmaking. If the system is going off skill rating the player will be evenly matched up against opponents if they continue to level up their MUT team. If I was dedicated to MUT at the beginning of the year by grinding solos, challenges, and Weekend League my team OVR wouldn't be an issue because I would have accrued enough losses to be put in a player pool with others of similar skill level and team OVR. Online is competitive and Madden is competitive. We'll share these type of experiences newer players go through with the team if anything can be done in the future, but to be frank the honest answer is to not play online H2H if the MUT OVR team is not high enough yet when there are many challenges and Solo Battles available to help level up the team. Otherwise the team is looking to provide handicaps to a competitive matchmaking ladder when there are alternatives to leveling up your team to make it a fair playing field. 
  • ezio23192's avatar
    ezio23192
    4 years ago

    Before i go in detailed discussion, i just want to make two things clear:

    1. I am not saying that ELO should be ditched completely, I am only stating the fact that how ELO is working now in Madden is not satisfactory to the wider community.

    (If you go back to my first post on this thread i did say "your pure ELO matching ...")

    2. I never said that matchmaking should be based on how long time a player have played the game. I brought this up simply because people who played shorter time or just bought the game very recently would very likely have a lower OVR team, and it will ruin their experience in H2H if they get match with much higher OVR team all the time. 

    There might be a limited amount of players that meet that criteria, so the search would ultimately expand. Do you expand it by OVR then? 

    Well

    1. as i mentioned earlier i never said that how long time the player has played should be a factor. There might be player who had game longer time but didn't play MUT before. That scenario would be quite complex

    2. given how many players have complained that they are low OVR and get matched with high OVR, I would say that there would definitely be more players with lower OVR than you thought and if you can make it a bit fairer matchmaking process I am sure more player with lower OVR will stay active in H2H rather than just quit H2H completely. So the that wouldn't be that "limited amount of players"

    3. Even under the current ELO system, you are still not guaranteeing that people get matched with similar skill right? Like you mentioned before, in the afternoon or after a long wait, matchmaking extend the target players and a noob like me could be matched with a multiple time WL Warrior 2 times in a row. 

    So given the situation if suitable match cannot be find, extending the pool to a certain degree sounds good to me.

    Do you think a player that has been playing MUT since the beginning could exploit this by adding a bunch of bronze players to their team, so they can be matched up against lesser experienced players?

    1. There are many ways you could counter that, for example, you can count only the highest ovr player for each position and ignore the lower player for each position, so the bronze player won't count. As a programmer myself I don't think this is very hard to implement. 

    2. In terms of ELO matching, a pro simply need a new account to have a fresh ELO record and now can exploit the matchmaking and matched against less skilled player. I don't suppose anything has been done to stop that ? Every matching mechanism can have the same problem one way or another. The fact that the alternative might have other problems simply is not an excuse for sticking to the existing broken method. 

    If I was dedicated to MUT at the beginning of the year by grinding solos, challenges, and Weekend League my team OVR wouldn't be an issue

    So if a player just bought the game recently and didn't have time to build a team, you just don't care about their experience? Lots of player get the game as thanskgiving or christmas gift. Plus even if someone did bought the game in summer, they might not have time to grind solos all the time. They have other things in lives. You just don't care their experience in H2H cause they are not your targeted customers?

    because I would have accrued enough losses to be put in a player pool with others of similar skill level and team OVR

    You know that players don't like losses right? Not to say they have to endure "enough losses" to eventually reach that stage? How many active players are lost in that process which you could have kept if their H2H experience are better? To me if you can keep more players in the pool, you eventually make more money than forcing players to buy packs to build a higher OVR team to compete. 

    Online is competitive and Madden is competitive.

    Nothing wrong with online being competitive, but the competitive nature of madden are built on the foundation of the quality of the player card, instead of being built on pure skills. And people can spent money to get way ahead of people who wouldn't or couldn't spent a lot of money in terms of team building. Yet a pure ELO matching in this scenario is simply not ideal because like i said before it is hard to measure a player's skill when team OVR difference matters very much in the game. 

    Chess is competitive and is perfect for ELO because the white queen will not have more strength or speed than the black queen. MOBA games like Dota is competitive and can use ELO because all player have the same available pools of hero to choose from. Fornite/PUBG /COD/CS:GO can be ELO based because well player won't get imbalanced equipment to give them an advantages all the time, and they usually start with the same money/resource for everyone anyway. In all those cases, a player's skill mattered far more than the pieces/heros they used to play in the game, hence they are a good match with ELO matching. 

    Yet games like MUT or FUT, should not be naively ELO based, simply because a low skill player with higher OVR team can beat a high skill player with lower OVR team. In here the team OVR plays just as important, if not more, as a player's skill. Not counting in the OVR factor in matchmaking when OVR matters in the actual game are simply wrong. What is even more wrong, is simply citing the fact that "because other games/companies are using it" without actually thinking why it works for them or if it will work for us, when the actual game being played are quite different. 

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    4 years ago

    @ezio23192 

    Passed the feedback along to the team today. I am not sure if there are any future plans to make changes to the system but thank you for taking time out to write out a well deserving reply creating a case for changes. I am in agreement with you in most aspects how it can make for a better overall experience when players are more evenly matched up with MUT OVR.

    @Kneemicgamer 

    There is no way to see the ELO skill ratings from your end. For standard team H2H in Exhibition mode you can see how many players are searching and do get a heads up on what team they are using prior to starting the game. 

    What I think could work for MUT is instead of having the season based off games you have it based off points. It could be a combination of both skill rating and team OVR. If their team OVR is higher you have a chance to add more points to your score, while if you lose you don't lose as many points. That way if you get matched up with a player with a much higher skill rating and team you don't have much to lose but a lot to gain if you pull off the upset. 

  • Kneemicgamer's avatar
    Kneemicgamer
    4 years ago
    @EA_Blueberry Thanks, I like idea...I love the passion here in these forums, as long as its constructive it will make the game better for everyone to enjoy!
  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    4 years ago
    @Kneemicgamer

    I agree! These forums are a place to talk about the game and what we can do to make it better. Not everything might make it into a future patch or title but hope everyone here has a good time discussing the game they play and maybe even pick up some friends along the way.
  • CountryTimeX's avatar
    CountryTimeX
    4 years ago

    I see it’s still not fixed just downloaded the game and playing against god squads. This is sad that a multi million dollar company can’t fix this blaring issue, or it might be that EA is intentionally doing this to force players into paying micro transactions to actually make game’s competitive. Either way it’s a very bad look.

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