Re: Suggestions for Franchise Mode in Madden NFL 22
I'd like to add one thing, also along the lines of coaching. The state of gameplanning is almost comical. The coordinator approaches you and asks what you're planning to do about a certain player, and you're left with disregard them, slow them down, or stop them. Sure, those would be the outcomes of gameplans, but what about a real gameplan? Are you going to leave 2 safeties deep to take away the deep ball? Are you going to pass rush every play and leave yourself weak against the run to try to shut down the pass? Are you going to run contain or a spy to minimize a mobile qb? Are you going to focus on stopping the run and dare them to beat you with their arm? I think players (and the CPU) should have to guess between run and pass every play anyways, just like in a real game, because your defensive line really can't defend against both at once. On offense, to minimize a defensive lineman, are you going to focus on the quick pass to keep his pass rush at bay? Or will you put the double team on him pregame knowing he will be a problem instead of needing to do it every play? Or maybe run to the other side of the line from him the whole game? There are many other variables gameplanning could involve, and there could still be the current 3 options, but the real question is how do you intend to do it? Once again, Coach personalities and with the nfl being a copycat league, other teams should pick up on a game plan a team found to be successful against you and find a way to mimic it using their personnel. It would cause just about every game to be different and unique. And once again, it all comes down to coaching.