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Re: Suggestions for Franchise Mode in Madden NFL 22

I'd like to add one thing, also along the lines of coaching. The state of gameplanning is almost comical. The coordinator approaches you and asks what you're planning to do about a certain player, and you're left with disregard them, slow them down, or stop them. Sure, those would be the outcomes of gameplans, but what about a real gameplan? Are you going to leave 2 safeties deep to take away the deep ball? Are you going to pass rush every play and leave yourself weak against the run to try to shut down the pass? Are you going to run contain or a spy to minimize a mobile qb? Are you going to focus on stopping the run and dare them to beat you with their arm? I think players (and the CPU) should have to guess between run and pass every play anyways, just like in a real game, because your defensive line really can't defend against both at once. On offense, to minimize a defensive lineman, are you going to focus on the quick pass to keep his pass rush at bay? Or will you put the double team on him pregame knowing he will be a problem instead of needing to do it every play? Or maybe run to the other side of the line from him the whole game? There are many other variables gameplanning could involve, and there could still be the current 3 options, but the real question is how do you intend to do it? Once again, Coach personalities and with the nfl being a copycat league, other teams should pick up on a game plan a team found to be successful against you and find a way to mimic it using their personnel. It would cause just about every game to be different and unique. And once again, it all comes down to coaching. 

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  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    4 years ago

    @JjAaEeRrOo wrote:

    I'd like to add one thing, also along the lines of coaching. The state of gameplanning is almost comical. The coordinator approaches you and asks what you're planning to do about a certain player, and you're left with disregard them, slow them down, or stop them. Sure, those would be the outcomes of gameplans, but what about a real gameplan? Are you going to leave 2 safeties deep to take away the deep ball? Are you going to pass rush every play and leave yourself weak against the run to try to shut down the pass? Are you going to run contain or a spy to minimize a mobile qb? Are you going to focus on stopping the run and dare them to beat you with their arm? I think players (and the CPU) should have to guess between run and pass every play anyways, just like in a real game, because your defensive line really can't defend against both at once. On offense, to minimize a defensive lineman, are you going to focus on the quick pass to keep his pass rush at bay? Or will you put the double team on him pregame knowing he will be a problem instead of needing to do it every play? Or maybe run to the other side of the line from him the whole game? There are many other variables gameplanning could involve, and there could still be the current 3 options, but the real question is how do you intend to do it? Once again, Coach personalities and with the nfl being a copycat league, other teams should pick up on a game plan a team found to be successful against you and find a way to mimic it using their personnel. It would cause just about every game to be different and unique. And once again, it all comes down to coaching. 


    @JjAaEeRrOo 

    You will be able to build up your own coaching staff with talent trees. When it comes to player tendencies, you'll be able to "guess" what you think will counter your opponent's gameplan in Madden NFL 22.

    Full read here.

    All of this data about your opponent will be surfaced to you in different ways depending on the mode you are playing, and you’ll be able to make strategic gameplan decisions about how you want to counter their strengths or lean more heavily into your own. You’ll be able to make gameplan decisions either in pregame of Play Now games, during your weekly practice schedule in Franchise, and for the first time in Madden NFL, at halftime of every game.

    Halftime adjustments will be wrapped in the previously mentioned presentation packages, allowing you to adjust your strategy at the halfway-point just like your real-world NFL Coach counterparts. You’ll see how your opponent’s tendencies have evolved over the course of the first half so you can decide if you want to change course or stay with what got you there. You will now control your own destiny no matter how you like to play.