Re: What Are Your Must-Fix Gameplay Issues For Madden NFL 23?
1. Aggressive catches are way too overpowered. If the offensive player is able to just win 1 on 1 balls then what is the defense supposed to do? U can say they do sometimes in real life I guess but this isn't real life. In real life the zones would react way faster in the first place and there wouldn't be all these cheesy abilities like escape artist. Make the players decide the outcome of the game and not the AI. Also, aggressive catches on low balls are unguardable (like on wheel routes and curls). This needs to be fixed
2. Make pass rushers on the edge contain somewhat even if there not on a contain. In a 4 man rush u can roll out with Brady in practice mode on all madden every time. That is insane.
3. Make the corner in a cloud flat bump the solo WR on the bunch side. Why does he in other formations but not in bunch?
4. Take escape artist completely out of the game. This ability has been totally negating the pass rush for years.
5. Too many broken tackles. Tackling needs to be much better.
6. Make weak box actually work. In MUT it is easy to run dollar against a lot of i form sets.
7. Make the run blocking much worse against everything that isn't a dime set. The inside zone run blocking is overpowered. I shouldn't have to shoot the gap perfectly with 8 guys in the box to hold an inside zone under 5 yards. Also, corners never block shed against a WR on stretch and RPO plays. Doesn't matter the block shed rating.
8. Make outside quarter zones guard corner routes against compressed sets. Right now the outside quarter zone does nothing. Clint said we would see an improvement to cover 4 this year yet we never did.
9. Let WRs run streaks/fades faster by corners on zone drops in a cloud flat/soft squat quicker like they do on old gen. The 30 yard cloud flats with no deep blues in the red zone is bad for the game. Also, the 30 yard cloud flats with everyone blitzing knowing u won't get beat is bad for the game.
10. Have corners in press man to man get beat deep more often.
11. Make abilities like HRM more accessible to ultimate team earlier in the year. Hard to run an off meta pocket passing scheme without HRM. I don't want to wait 2 months to run an offense. I couldn't run my Gun Empty Eagle H Slot until later in the year. Otherwise, we will see Bunch, Trips, and the usual meta once again. Not fun.
12. Let the user have an ID the mike function that tells the o line who not to block. I'm tired of seeing my o line try to pick up the user on a fake blitz.
13. Do not let the user, user rush inside the pocket. Have an invisible wall where the user can't get by L.O.S inside the pocket. If QB rolls out that is fine for the user to rush outside pocket.
14. Make deep blues react to corner routes in compressed sets.
15. Make the throw on the run way worse. Also, make sure these abilities like sideline deadeye don't work on the run. These 60 yard perfect passes on the run are bad for the game.
16. Take the cover 3 bombs out of the game. May have to take these glitchy post routes out of game to do this.
17. I have videos on this on my profile: Why in a spread set when I have a streak and a post corner route on the outside does the deep blue whose back is turned to the qb whose guarding the streak react immidiialtey when ball is thrown to the post corner? Yet in compressed sets the deep blue doesn't react when when there is nobody in his area but a corner route?
18. Get rid of flipping plays on offense. We all know this is just to glitch out the defense every year. This needs to be stopped. There isn't even a disadvantage for the offense to flip their play right now.
19. Get rid of contains sacking qb in pocket. The 2-3-6 will glitch blitz with the looper is a good example of this. Contains are to contain. Not to get sacks in pocket.
20. The glitchy skinny rb wheel routes have got to go (if not all wheel routes). The route is way too overpowered every yr. Vert hooks/hook curls never guard it with an in route on the field (not just this year).
21. Make spread sets more effective by making db fire 2 less good against it. The soft squats takes away every route from the outside. Doesn't matter if its a streak or curl. It will pick both off. The vert hook will match against the slot WR. It will pick a curl or a streak too. Make vert hooks and soft squats less over powered against spread sets.
22. Let people put a WR on the outside in the Gun Eagle H Slot formation. Only lets me put a RB on the outside.
23. Make pressed deep blues not guard both the out route and the streak. The player has his back totally turned to the qb yet is picking off out routes against spread sets with a slot WR on a streak. Basically if the player back is turned to the QB the deep blue should react slower. If not the player should react fast.
24. Make o lineman not get instantly shedded in a double team block against one defensive lineman if they don't have the post up ability.
25. Make edge threat and double or nothing on the outside less overpowered on the edge. Was way too overpowered this year but QB could just roll out anyway so there was no point. Why are edge rushers 10x better when standing up?
26. Why are edge rushers 10x better when standing up (like in nickel 245)?
27. Make it possible to double team the edge against the 236 dime when edges are spread. My TE is getting destroyed when I block him vs this formation. I want an offensive lineman to help double that edge guy.
Thanks.