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Was a fan as well! @MaddenUniversity made some very strong points on it's experimentation and we can't say it will never make a return, but for this time being we are not aware of any future plans of adding it.
Have you played Superstar KO yet? I love how the playbooks are shrunken down to only a certain amount of plays (Some coaches have more plays depending on their strengths). It would be pretty cool though if there was an option for every team to be able to improve a few custom plays. We all have our money plays we wish were included in that mode.
I LOVED create a play! It was one of my absolute favorite parts. From combining plays from similar formations to creating my own plays and formations.
I have bought madden every year for the last two decades and honestly I would happily pay twice as much each year if there was a create a play feature that could be used in franchise mode.
Every year I hope they will bring it back and let us truly act like coaches, seriously immerse ourselves as innovators of the game.
- EA_Blueberry6 years ago
Community Manager
Create a play was fun to experiment with for sure. I think with today's version of Madden it gives you a very robust selection of audibles on the fly so you're able to quickly customize a play before the snap. Not 100% the same thing but it's the closest thing to it.
I know some players would likely develop some exploits to certain create-a-plays which would require the team to address and that could be an ongoing battle throughout the year. While it might be fun to play with, the downside is that it would also lead to a lot of frustration from opponents whom these plays are being used against.- MaddenUniversity6 years agoNew Veteran@EA_Blueberry On the contrary... I think Create a Play would prevent exploits in virtual real time. And with online sharing of custom playbooks, we can literally counter and adjust to anything strategic (personnel, position, and tempo) more nimbly as a community of football gamers instead of waiting for title updates. That alone would free up developers to work on critical game items - instead of being focused on every minute complaint from the community's lowest common denominator...
Frankly, I was personally adjusting to what the online Madden community called glitches as early as Madden NFL 2003; two years before defensive hot routes. Since then, we've been given even more potential for adjustments while seeing the stock playbooks become more and more vanilla (where are Double X, Y, or Z in the Dime formations?), unless you use shotgun (I don't).
It's high time to bring back a play editor that works with custom playbooks - if for nothing more than to allow players to RELAX pre-snap instead of being rushed to make 100 adjustments to stock plays that don't work while lining up.
Later - 6 years ago
I know MUT is the king because of on going revenue but if the fear is Create-a-Play would unbalance things, then just allow it in Franchise or local play and not online play. Personally I think it should be allowed everywhere but at least this would be a start and a way to test it's impact on the game. Again, and I know I may be in the minority but, I would pay $60-$70 or more just for the feature of Create-a-Play/Playbook. The amount of game play hours and fun I would get out of just the creation portion (plus then using it in Franchise) would be well worth it.
- 4 years ago
It's not an exploit if your worthless company would put it's money into development rather than marketing to develop the correct physical simulation model so that no formation was unstoppable, but rather an more intelligent player could design a counter, and then a counter to a counter, and so on. It's called innovation, and it allows a person to actually play a dynamic game instead of a static predetermined micro transaction piece of trash, and momentum shouldn't be determined by a select few preconditions being met, and there should be a lag in player learning based on switching systems (and how long in a given system, and player work ethic and intelligence). But hey, the intelligence and actual football fundamentals teaching that madden (and I guess the developers back then) brought to Madden University back then has been replaced by the lazy, greedy, unintelligent executive ranks that have accumulated by Madden winning the winner take all market structure game (by actually having a good product years ago) years ago and having no real competition to force innovation. Some of the things like switching consoles should take a fair amount of work/time to re-code to, but some of this can't be (though maybe it should be) much more than an 'if then else' statement and some basic GUI junk. Basically all Madden is now is a roster update, but at least the blockers learning to adapt to pass rusher redundancy was an improvement (though I never bought that version, because why should I shell out new game money for one still somewhat slight improvement, especially with what should be the capabilities today). But hey, add some more micro transactions and player celebrations and unique clothing/graphics for the stadium audience (static garbage).
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