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2 super bowl challenges in a row and abilities/x-factors are gone...did we get a information that this issue is registered and at a todo-list?
- Neo_Novalis5 years agoHero+
I'm absolutely convinced now that the loading process before the game is broken, and this does not only hold for Solo Challenges, but also Solo Battles, H2H, .... It is completely clear to me now after observing so many games where either the x-factors and abilities completely disappear (in Solo Challenges, as described in this thread), the abilities appear but do not work (e.g. my pocket deadeye Joe Montana completely misses his targets in a row within single games, without being pressured, while in others it works fine; or my HB Barry Sanders does not do any special Juke Moves (which causes this special sound if the ability is active), nor does Randy Moss completes any aggressive catch against single coverage). furthermore, the attributes shown pre-snap vary and sometimes my full speed 99 Randy Moss has a speed disadvantage of -2 or -1 (the highest value I've seen was -5?!?) relative to the CB who is covering him (on the first play with full stamina). the same holds for my 99 speed Deion Sanders and Rod Woodson...
this loading code seems to be a complete mess....
by the way: it feels so great (sarcasm!) when my 99 MCV Deion Sanders or Rod Woodson are continuously beaten by bronze (!) WRs and TEs (and there abilities obviously do not work either). this just happened to me. my opponent seemed to be a good player who has just started playing MUT this year, but someone has to explain to me what the point is of investing in better players when a 99 OVR CB is constantly getting beat by a 61 WR in a game?!? and no, I'm not completely inexperienced in the game and know how to react when that happens sometimes. but it's just ridiculous when absolutely every play at least 2 of your DBs just get screwed....
- Neo_Novalis5 years agoHero+
just reached the next level of frustration in terms of missing x-factors and abilities: it just happened in Solo Battles too. the most weird thing is that I had 3 players on offense (WR Moss, HB Sanders and QB Montana) with their full set of abilities and x-factors and my opponent's QB Allen also had his ability active. but neither my LT Trent Williams nor any of my defense players nor the two CBs of my opponent (Deion Sanders and Aeneas Williams who both show an ability in the lineup) was listed in the x-factors/abilities menu during the game (they did not show up on the field as well).
since I experienced some weird things regarding x-factors and abilities in previous Solo Battle games, Solo Challenges but also H2H House Rules or Seasons games (in these cases the abilities and x-factors seemed to be active, i.e. the "x"s and stars were shown on the field) but the players obviously did not have the abilities (e.g. Barry Sanders does different moves (incl sound) if his juke ability is active; or Joe Montana threw inaccurate passes although his deadeye ability seemed to be there; and the pass was assessed "deadeye. bullet pass", for instance).
from my perspective, I'm convinced that the loading process before the game is not stable. one more reason why I think that rewards should not be based on a leaderboard in a Solo mode since it is just a lottery whether a player faces a DNF or his/her superstar abilities are correctly loaded, etc. (besides the fact that the leaderboard incentivizes players to find the best ways to trick the AI and find the most useful glitch plays... not sure why the MUT team should be interested in providing these incentives because these incentives help to mercilessly expose the weaknesses of the game....)
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